Logic game event: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (TIL what modevents.res is usually used for. Cool!)
mNo edit summary
Line 1: Line 1:
{{l4d2 point|logic_game_event}} This entity allows firing of game events. As of this time, there are no parameters available. See the [[Hammer_Entity_Report_Dialog|Entity Report]] available in [[Hammer]] for c6m2_bedlam and c6m3_port (part of The Passing campaign) for examples.
{{l4d series point|logic_game_event}} This entity allows firing of game events. As of this time, there are no parameters available. See the [[Hammer_Entity_Report_Dialog|Entity Report]] available in [[Hammer]] for c6m2_bedlam and c6m3_port (part of The Passing campaign) for examples.


==Keyvalues==
==Keyvalues==

Revision as of 00:51, 2 November 2019

Template:L4d series point This entity allows firing of game events. As of this time, there are no parameters available. See the Entity Report available in Hammer for c6m2_bedlam and c6m3_port (part of The Passing campaign) for examples.

Keyvalues

Game Event Name ([todo internal name (i)]) <string>
Event name (from ModEvents.res) to fire. As of this time, there are no parameters available.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

  • 1: userid field with activator

Inputs

FireEvent
Fire the event


Outputs