Creating an Observation Hallway: Difference between revisions

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Image:Halltut_(9).jpg|Seal the func_detail.
Image:Halltut_(9).jpg|Seal the func_detail.
Image:Halltut_(10).jpg|Texture the light. Make the inside light, white009 with a scale of 50. The outside part of the light should have the same texture of your ceiling.
Image:Halltut_(10).jpg|Texture the light. Make the inside light, white009 with a scale of 50. The outside part of the light should have the same texture of your ceiling.
Image:Halltut_(11).jpg|Add a [[light_spot]] and a [[point_spotlight]]. Set the <code>light_spot</code> brightness value to <code>183 204 218 600</code>. Se the <code>point_spotlight</code> color value to <code>183 204 218</code>.
Image:Halltut_(11).jpg|Add a [[light_spot]] and a [[point_spotlight]]. Set the <code>light_spot</code> brightness value to <code>183 204 218 600</code>. Set the <code>point_spotlight</code> color value to <code>183 204 218</code>.
Image:Halltut_(12).jpg|Group the light and place in multiple locations{{clarify}}.
Image:Halltut_(12).jpg|Group the light and place in multiple locations{{clarify}}.
Image:Halltut_(13).jpg|Cut away the roof where the light goes.
Image:Halltut_(13).jpg|Cut away the roof where the light goes.

Revision as of 21:52, 28 August 2019

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Portal Level Creation


This is a tutorial for Portal.

Introduction

Making bts (behind the scenes) style observation halls is a simple job. It takes little time, especially with prefabricated items.

Due to the highly detailed nature of observation rooms, this tutorial will be provided in images. Reading order is left to right, then down.

Note.pngNote:The circular ceiling light can be copied and pasted from the example Portal map included with the Source SDK

Tutorial

Base Layout

Light Sources

Detailing

Final Steps

See also