Lua run: Difference between revisions
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Warning:Never use quotation marks when writing your lua code. This will break your entity! Always use apostrophes.
Deprecated (talk | contribs) (GMOD's lua_run entity) |
(changed confusing explanation of how it uses lua code and added a warning to never use quotation marks) |
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[[File:lua_run.png]] | [[File:lua_run.png]] | ||
{{GMOD point|lua_run}} It runs [http://en.wikipedia.org/wiki/Lua_%28programming_language%29 Lua] code | {{GMOD point|lua_run}} It runs raw [http://en.wikipedia.org/wiki/Lua_%28programming_language%29 Lua] code given to it in its keyvalues. | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|Code (Code)|string|Lua code to run when triggered.}} | {{KV|Code (Code)|string|Lua code to run when triggered.}} | ||
{{warning|Never use quotation marks when writing your lua code. This will break your entity! Always use apostrophes.}} | |||
{{KV Targetname}} | {{KV Targetname}} | ||
Revision as of 10:28, 18 August 2019
Template:GMOD point It runs raw Lua code given to it in its keyvalues.
Keyvalues

- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- 1: Run code on spawn
Inputs
- RunCode
- Run Code that was defined in the entity.
- RunPassedCode <string >
- Run code that was passed as a variable.