Lua run: Difference between revisions

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(GMOD's lua_run entity)
 
(changed confusing explanation of how it uses lua code and added a warning to never use quotation marks)
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[[File:lua_run.png]]
[[File:lua_run.png]]
{{GMOD point|lua_run}} It runs [http://en.wikipedia.org/wiki/Lua_%28programming_language%29 Lua] code from a specific file.
{{GMOD point|lua_run}} It runs raw [http://en.wikipedia.org/wiki/Lua_%28programming_language%29 Lua] code given to it in its keyvalues.


== Keyvalues ==
== Keyvalues ==
{{KV|Code (Code)|string|Lua code to run when triggered.}}
{{KV|Code (Code)|string|Lua code to run when triggered.}}
{{warning|Never use quotation marks when writing your lua code. This will break your entity! Always use apostrophes.}}
{{KV Targetname}}
{{KV Targetname}}



Revision as of 10:28, 18 August 2019

Lua run.png Template:GMOD point It runs raw Lua code given to it in its keyvalues.

Keyvalues

Code (Code) ([todo internal name (i)]) <string>
Lua code to run when triggered.
Warning.pngWarning:Never use quotation marks when writing your lua code. This will break your entity! Always use apostrophes.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

  • 1: Run code on spawn

Inputs

RunCode
Run Code that was defined in the entity.
RunPassedCode <stringRedirectInput/string>
Run code that was passed as a variable.


Outputs