$halflambert: Difference between revisions
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Note:Since Source 2007, half-lambertian lighting is forcibly enabled on
Deprecated (talk | contribs) (Changed to use Shaderparam template) |
Deprecated (talk | contribs) (Added shaders this works on, further information on note) |
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[[Image:Alyx_lambert_half_lambert.jpg|right|200px|thumb|Lambertian (left) and Half Lambertian (right)]] | [[Image:Alyx_lambert_half_lambert.jpg|right|200px|thumb|Lambertian (left) and Half Lambertian (right)]] | ||
{{Shaderparam|$halflambert}} It enables [[Half Lambert|half-lambertian]] lighting, which wraps lighting further around a model to prevent it from losing definition. It only works on models. | {{Shaderparam|$halflambert|shader1=VertexLitGeneric|shader2=Teeth|shader3=EyeRefract|shader4=VortWarp|shader5=Infected}} It is a boolean parameter that enables [[Half Lambert|half-lambertian]] lighting, which wraps lighting further around a model to prevent it from losing definition. It only works on models. | ||
{{note|Since [[Source 2007]], half-lambertian lighting is | {{note|Since [[Source 2007]], half-lambertian lighting is forcibly enabled on <code>VertexLitGeneric</code> regardless of <code>$halflambert</code> setting when <code>[[phong|$phong]]</code> is enabled, unless <code>$phongDisableHalfLambert</code>{{AS add}} is enabled.}} | ||
==Syntax== | ==Syntax== |
Revision as of 15:43, 28 July 2019
Template:Shaderparam It is a boolean parameter that enables half-lambertian lighting, which wraps lighting further around a model to prevent it from losing definition. It only works on models.

VertexLitGeneric
regardless of $halflambert
setting when $phong
is enabled, unless $phongDisableHalfLambert
Template:AS add is enabled.Syntax
$halflambert 1