Talk:Trigger bomb reset: Difference between revisions
Jump to navigation
Jump to search
(.) |
No edit summary |
||
Line 1: | Line 1: | ||
If I had to guess, I'd say that a "valid playable space" is just the nearest walkable [[navmesh]] area. [[User:Pinsplash|Pinsplash]] ''([[User talk:Pinsplash|talk]])'' 07:19, 15 August 2018 (UTC) | If I had to guess, I'd say that a "valid playable space" is just the nearest walkable [[navmesh]] area. [[User:Pinsplash|Pinsplash]] ''([[User talk:Pinsplash|talk]])'' 07:19, 15 August 2018 (UTC) | ||
: It's the last place the player carrying it was on the ground. This can be exploited via bunnyhopping, because if you hit a perfect jump, you never touch the ground. [[User:9yz|9yz]] ([[User talk:9yz|talk]]) 18:14, 9 June 2019 (UTC) |