Template:KV SystemLevelChoice: Difference between revisions
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(fixed the code being scrombled) |
Deprecated (talk | contribs) (CPU/GPU levels are determined by Effect/Shader detail settings, respectively) |
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{{minititle|SystemLevelChoice}} | {{minititle|SystemLevelChoice}} | ||
{{KV|Minimum CPU Level (mincpulevel)|choices|A user with a CPU level lower than this will not see this object rendered in-game. | {{KV|Minimum CPU Level (mincpulevel)|choices|A user with a CPU level lower than this will not see this object rendered in-game. CPU levels are determined by the Effect detail setting.|since=L4D}} | ||
;Maximum CPU Level (maxcpulevel) {{KV Type|choices}} {{L4D add}} | ;Maximum CPU Level (maxcpulevel) {{KV Type|choices}} {{L4D add}} | ||
:*0: Default | :*0: Default | ||
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:*2: Medium | :*2: Medium | ||
:*3: High | :*3: High | ||
{{KV|Minimum GPU Level (mingpulevel)|choices|A user with a GPU level lower than this will not see this object rendered in-game. GPU levels are determined by the Shader detail setting.|since=L4D}} | |||
;Maximum GPU Level (maxgpulevel) {{KV Type|choices}} {{L4D add}} | ;Maximum GPU Level (maxgpulevel) {{KV Type|choices}} {{L4D add}} | ||
:*0: Default | :*0: Default |
Revision as of 13:02, 24 May 2019
SystemLevelChoice:
- Minimum CPU Level (mincpulevel) ([todo internal name (i)]) <choices> (in all games since
)
- A user with a CPU level lower than this will not see this object rendered in-game. CPU levels are determined by the Effect detail setting.
- Maximum CPU Level (maxcpulevel) <choices> Template:L4D add
-
- 0: Default
- 1: Low
- 2: Medium
- 3: High
- Minimum GPU Level (mingpulevel) ([todo internal name (i)]) <choices> (in all games since
)
- A user with a GPU level lower than this will not see this object rendered in-game. GPU levels are determined by the Shader detail setting.
- Maximum GPU Level (maxgpulevel) <choices> Template:L4D add
-
- 0: Default
- 1: Very low
- 2: Low
- 3: Medium
- 4: High