Half-Life 2: Lost Coast: Difference between revisions

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== References ==
== References ==
<gallery>
<gallery>
Image:HL2_LostCoast_18.jpg|Cliffs
Image:HL2_LostCoast_18.jpg|St. Olga
Image:HL2_LostCoast_02.jpg|Coast
Image:Lostcoast bay.jpg|Bay view from Coast
Image:HL2_LostCoast_06.jpg|Bay view from Cliffs
Image:HL2_LostCoast_09.jpg|Cliffs
Image:HL2_LostCoast_09.jpg|Cliffs
Image:Lostcoast bay.jpg|Bay
Image:HL2_LostCoast_10.jpg|Yard
Image:HL2_LostCoast_02.jpg|Coast
Image:HL2_LostCoast_17.jpg|Entrance
Image:HL2_LostCoast_06.jpg|Coast
Image:HL2_LostCoast_15.jpg|Entrance
Image:HL2_LostCoast_10.jpg|St. Olga
Image:HL2_LostCoast_12.jpg|Monastery
Image:HL2_LostCoast_16.jpg|St. Olga
Image:HL2_LostCoast_16.jpg|Monastery
Image:HL2_LostCoast_12.jpg|St. Olga
Image:St olga altar view.jpg|Altar
Image:HL2_LostCoast_15.jpg|St. Olga
Image:HL2_LostCoast_01.jpg|Altar (Opposite view)
Image:HL2_LostCoast_01.jpg|St. Olga
Image:HL2_LostCoast_17.jpg|St. Olga
Image:St olga altar view.jpg|St. Olga
</gallery>
</gallery>



Revision as of 18:42, 15 April 2019

Originally planned as a section of the Highway 17 chapter of Half-Life 2, Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the Source Engine. It also features a new commentary system with comments from Viktor Antonov, Randy Lundeen, Robin Walker, Gary McTaggart, Gabe Newell, and Chris Green. Half-Life 2: Lost Coast is available for free to all owners of Half-Life 2.

Architecture

  • Byzantine monastery
    • Outer courtyard
    • Crumbling interior
    • Stained glass
    • Patchy murals
  • Small town/village in distance

Environment

  • Smoothly rounded cliffs and stacks
    • Bottom few feet should be made reflective to indicate recent wetness
  • Expanses of wet, rocky sand

NPCs

References

Demonstration

Since not all graphics cards can process the HDR processing that this level focuses on, there is a short demonstration video available here that shows the highlights of HDR.