Talk:Func tanktrain: Difference between revisions
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Coding Ethan (talk | contribs) (→TeleportToPathTrack vs TeleportToPathNode: new section) |
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Portal 2 uses TeleportToPathNode, idk about any other games, but this page only lists TeleportToPathTrack. [[User:Coding Ethan|Coding Ethan]] ([[User talk:Coding Ethan|talk]]) 15:14, 21 February 2019 (UTC) | Portal 2 uses TeleportToPathNode, idk about any other games, but this page only lists TeleportToPathTrack. [[User:Coding Ethan|Coding Ethan]] ([[User talk:Coding Ethan|talk]]) 15:14, 21 February 2019 (UTC) | ||
:That's a func_''track''train input. It shouldn't be on this page in the first place... [[User:Loudslappingsounds|Loudslappingsounds]] ([[User talk:Loudslappingsounds|talk]]) 12:38, 22 February 2019 (UTC) |
Revision as of 05:38, 22 February 2019
Code Bug
Bug:This entity has a hard-coded damage filter for BLAST damage and is not even properly configured to take damage in the first place. [todo tested in ?]
Even if you comment out the hacky damage filter on line 80, the Spawn() function sets m_takedamage to true (on line 73) which is an inappropriate value. The true, or 1, will be interpreted as DAMAGE_EVENTS_ONLY and since the only damage-related output it has is OnDeath this can never happen since it's health will never change until takedamage is set to DAMAGE_YES. Bit Mage (talk) 00:42, 3 June 2015 (UTC)
TeleportToPathTrack vs TeleportToPathNode
Portal 2 uses TeleportToPathNode, idk about any other games, but this page only lists TeleportToPathTrack. Coding Ethan (talk) 15:14, 21 February 2019 (UTC)
- That's a func_tracktrain input. It shouldn't be on this page in the first place... Loudslappingsounds (talk) 12:38, 22 February 2019 (UTC)