Func wall toggle: Difference between revisions
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{{wrongtitle|title=func_wall_toggle}} | {{wrongtitle|title=func_wall_toggle}} | ||
==Entity Description== | ==Entity Description== | ||
Obsolete entity from [[Half-Life]] provided for backwards compatibility. Has been replaced by the [[func_brush]] with its <i>Solidity</i> property set to <i>Toggle</i>. | |||
A brush entity that can be toggled on/off. When off, the brush will be non-solid and invisible. Does not cast lightmap shadows. | A brush entity that can be toggled on/off. When off, the brush will be non-solid and invisible. Does not cast lightmap shadows. | ||
==Keyvalues== | ==Keyvalues== | ||
* {{kv targetname}} | * {{kv targetname}} |
Revision as of 10:40, 31 January 2006
Entity Description
Obsolete entity from Half-Life provided for backwards compatibility. Has been replaced by the func_brush with its Solidity property set to Toggle.
A brush entity that can be toggled on/off. When off, the brush will be non-solid and invisible. Does not cast lightmap shadows.
Keyvalues
- <integer> The minimum level of ambient light that hits this brush.
Flags
- 1 : Starts Invisible
Inputs
- Toggle the brush on/off. When off, the brush will be non-solid and invisible.