Func brush: Difference between revisions
		
		
		
		
		
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| m (→Keyvalues:  InputFilter is used solely by uncharted entity named trigger_brush) | m (→Inputs) | ||
| Line 31: | Line 31: | ||
| ==Inputs== | ==Inputs== | ||
| * {{i targetname}} | * {{i targetname}} | ||
| * {{i renderfields}} | |||
| * {{i parentname}} | * {{i parentname}} | ||
| * {{i shadow}} | * {{i shadow}} | ||
| * {{i enabledisable}} | * {{i enabledisable}} | ||
| ==Outputs== | ==Outputs== | ||
| * {{o targetname}} | * {{o targetname}} | ||
| [[Category:Entities]] | [[Category:Entities]] | ||
Revision as of 21:21, 25 September 2005
Entity Description
An brush built entity with various features. Use this instead of func_wall & func_illusionary
Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- Template:Kv origin
- Template:Kv renderfields
- Template:Kv global
- Template:Kv enabledisable
- Template:Kv shadow
- _minlight
- <float> The minimum level of ambient light that hits this brush.
- Solidity
- <choices> Used to control the solidity/collision of these brushes.
- Literal Value - Description - 0 - Toggle - 1 - Never Solid - 2 - Always Solid 
- solidbsp
- <boolean> Set this if this brush is in heirarchy with a moving object of some kind, and the player can stand on this brush.
Flags
- 2 : Ignore player +USE
Inputs
- Template:I targetname
- Template:I renderfields
- Template:I parentname
- Template:I shadow
- Template:I enabledisable