User talk:Andreasen: Difference between revisions

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yes since the func_ladder takes place of the solid...of course some clipping may be good to "guide" the player—'''[[User:Ts2do|ts2do]]''' 22:19, 30 Jan 2006 (PST)
yes since the func_ladder takes place of the solid...of course some clipping may be good to "guide" the player—'''[[User:Ts2do|ts2do]]''' 22:19, 30 Jan 2006 (PST)
:Okay. I already wrote what you're tellig me last night, so if you wanted it written yesterday, you got it. :)
:The other cases of non-solid techniques are there because wisemx has persisted that non-solid ladders are totally superior in <i>every</i> case, including HL2:SP, and as people seem to agree without providing much evidence, I wanted to sort things out. --[[User:Andreasen|Andreasen]] 22:37, 30 Jan 2006 (PST)

Revision as of 23:37, 30 January 2006

What I think is that ladder mdls should be nonsolid & nonclipped in MP mods...this is because the the ladder brush will handle all of the solidity while functioning correctly—ts2do 19:33, 30 Jan 2006 (PST)

You mean the func_ladder brush? Unless I'm mistaken, that only applies for CS:S and DoD:S (which I have stated in the Working Ladders article). HL2:DM doesn't have a func_ladder brush. Do you mean that you only prefer the non-solid method when there is a func_brush involved?--Andreasen 21:37, 30 Jan 2006 (PST)

yes since the func_ladder takes place of the solid...of course some clipping may be good to "guide" the player—ts2do 22:19, 30 Jan 2006 (PST)

Okay. I already wrote what you're tellig me last night, so if you wanted it written yesterday, you got it. :)
The other cases of non-solid techniques are there because wisemx has persisted that non-solid ladders are totally superior in every case, including HL2:SP, and as people seem to agree without providing much evidence, I wanted to sort things out. --Andreasen 22:37, 30 Jan 2006 (PST)