Tf glow: Difference between revisions

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(Clean up)
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{{tf2 point|tf_glow}}
{{tf2 point|tf_glow}} Adds colored outline to a [[model]], allowing it to become visible though world geometry, similar to outline displayed on the payload or the intelligence (if the player has 'glow_outline_effect_enable' enabled)
 
{{note|Players will not see outlines if they have the console command <code>glow_outline_effect_enable</code> set to 0.}}
==Entity description==
{{bug|Does not work on brush entities.}}
tf_glow allows mappers to add a colored outline to model, allowing it to become visible though world geometry, similar to outline displayed on the payload or the intelligence (if the player has 'glow_outline_effect_enable' enabled)
 
==Keyvalues==
==Keyvalues==
{{KV|Target - ONE TARGET ONLY|string|The [[targetname]] of the entity to glow.}}
{{KV|Target|string|The [[targetname]] of the entity to glow. Only 1 entity may glow at once.}}
{{note|Targets cannot be dynamically assigned using [https://developer.valvesoftware.com/wiki/AddOutput AddOutput]}}
{{bug|Targets cannot be dynamically assigned using [[AddOutput]].}}
{{KV|Glow Color|color255|Glow color, with alpha.<br/>Format: <code><nowiki><r> <g> <b> <a></nowiki></code>}}
{{KV|Glow Color|color255|Glow color, with alpha.<br/>Format: <code><nowiki><r> <g> <b> <a></nowiki></code>}}
{{KV|Visibility Mode|choices|When the glow should be visible.}}
{{KV|Visibility Mode|choices|When the glow should be visible.}}
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:* 1 : Only when model is occluded
:* 1 : Only when model is occluded
:* 2 : Only when model is visible
:* 2 : Only when model is visible
{{bug|Options 1 and 2 are not supported by the glow rendering system in TF2.}}
{{bug|Options 1 and 2 do not function.}}
{{KV Targetname}}
{{KV Targetname}}
{{KV EnableDisable}}
{{KV EnableDisable}}

Revision as of 14:10, 4 January 2019

Team Fortress 2 tf_glow is a point entity available in Team Fortress 2 Team Fortress 2. Adds colored outline to a model, allowing it to become visible though world geometry, similar to outline displayed on the payload or the intelligence (if the player has 'glow_outline_effect_enable' enabled)

Note.pngNote:Players will not see outlines if they have the console command glow_outline_effect_enable set to 0.
Icon-Bug.pngBug:Does not work on brush entities.  [todo tested in ?]

Keyvalues

Target ([todo internal name (i)]) <string>
The targetname of the entity to glow. Only 1 entity may glow at once.
Icon-Bug.pngBug:Targets cannot be dynamically assigned using AddOutput.  [todo tested in ?]
Glow Color ([todo internal name (i)]) <color255>
Glow color, with alpha.
Format: <r> <g> <b> <a>
Visibility Mode ([todo internal name (i)]) <choices>
When the glow should be visible.
  • 0 : Always
  • 1 : Only when model is occluded
  • 2 : Only when model is visible
Icon-Bug.pngBug:Options 1 and 2 do not function.  [todo tested in ?]
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

SetGlowColor <color255RedirectInput/color32>
Set glow color, with alpha.
Format: <r> <g> <b> <a>

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs