Bot controller: Difference between revisions
		
		
		
		
		
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| m (→Keyvalues) |  (updated) | ||
| Line 1: | Line 1: | ||
| {{tf2 point|bot_controller}} | {{tf2 point|bot_controller}} | ||
| == Entity description == | == Entity description == | ||
| An entity used to create a bot, and then issue commands to it. | An entity used to create a bot, and then issue commands to it. | ||
| ==Keyvalues== | ==Keyvalues== | ||
| {{KV|Team|choices|The team of the bot.}} | |||
| :* 1 : Spectator | |||
| :* 2 : Red | :* 2 : Red | ||
| :* 3 : Blue | :* 3 : Blue | ||
| {{KV|Class|choices|The class the bot will spawn as.}}}} | |||
| :* 0 : Random | :* 0 : Random | ||
| :* 1 : Scout | :* 1 : Scout | ||
| Line 20: | Line 18: | ||
| :* 8 : Spy | :* 8 : Spy | ||
| :* 9 : Engineer | :* 9 : Engineer | ||
| {{KV|Name of the bot.|string|The name of the bot.}} | |||
| :{{bug|Non-functional.}} | |||
| {{KV BaseEntity}} | |||
| ==Inputs== | ==Inputs== | ||
| {{IO|ClearQueue|Clear the bot's command queue.}} | {{IO|ClearQueue|Clear the bot's command queue.}} | ||
| {{I BaseEntity}} | |||
| ==Outputs== | ==Outputs== | ||
| {{IO|OnForceRespawn|Sent when the entity respawns the players.}} | {{IO|OnForceRespawn|Sent when the entity respawns the players.}} | ||
| {{O BaseEntity}} | |||
Revision as of 09:24, 29 October 2018
 
 bot_controller  is a   point entity  available in  Team Fortress 2.
 Team Fortress 2.
Entity description
An entity used to create a bot, and then issue commands to it.
Keyvalues
- Team ([todo internal name (i)]) <choices>
- The team of the bot.
- 1 : Spectator
- 2 : Red
- 3 : Blue
 
- Class ([todo internal name (i)]) <choices>
- The class the bot will spawn as.}}
- 0 : Random
- 1 : Scout
- 2 : Sniper
- 3 : Soldier
- 4 : Demoman
- 5 : Medic
- 6 : Heavy
- 7 : Pyro
- 8 : Spy
- 9 : Engineer
 
- Name of the bot. ([todo internal name (i)]) <string>
- The name of the bot.
 Bug:Non-functional.  [todo tested in ?] Bug:Non-functional.  [todo tested in ?]
Inputs
- ClearQueue
- Clear the bot's command queue.
Outputs
- OnForceRespawn
- Sent when the entity respawns the players.