Template:Fl Door: Difference between revisions

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m (Template:FL Door moved to Template:Fl Door: Moving...)
(updates)
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* 1 : Starts Open - This door spawns open.
{{minititle|BaseDoor}}
* 4 : Non-solid to Player - The player does not collide with this door.
*<s>1: Starts Open</s> - Obsolete. Door behaves more like the doors in Half-Life. Some outputs don't work.
* 8 : Passable - Nothing collides with this door.
*4: Non-solid to Player - Sets the [[collision group]] to <code>COLLISION_GROUP_PASSABLE_DOOR</code>, so the player cannot collide with it while other things can. This is not compatible with '''Ignore Debris''' as that also sets a collision group.
* 32 : Toggle - The door is given an input to change this door between open and shut.
*8: Passable - Door is solid to nothing at all.
* 256 :Use Opens - The +use key, when in range, triggers this door.
*32: Toggle - The door is given an input to change this door between open and shut.{{clarify}}
* 512 : NPCs Can't - NPCs can't open this door.
*256: {{ent|Use}} Opens
* 1024 : Touch Opens - When a player or NPC collides with this door, it is triggered.
*512: NPCs Can't - NPCs can't open this door.
* 2048 : Starts locked - This door spawns locked and cannot be opened by the player or NPC (but buttons can still trigger it)
*1024: Touch Opens - When a player or NPC touches the door, it will count as an attempt to open it.
* 4096 : Door Silent - This door makes no noise.
*2048: Starts locked - This door spawns locked and cannot be opened by the player or NPCs (but buttons can still trigger it)
*4096: Door Silent - This door makes no noise.
*65536: New <code>Use</code> rules {{not in FGD}} - {{todo|Describe difference..?}}

Revision as of 19:09, 6 October 2018

BaseDoor:

  • 1: Starts Open - Obsolete. Door behaves more like the doors in Half-Life. Some outputs don't work.
  • 4: Non-solid to Player - Sets the collision group to COLLISION_GROUP_PASSABLE_DOOR, so the player cannot collide with it while other things can. This is not compatible with Ignore Debris as that also sets a collision group.
  • 8: Passable - Door is solid to nothing at all.
  • 32: Toggle - The door is given an input to change this door between open and shut.[Clarify]
  • 256: Use Opens
  • 512: NPCs Can't - NPCs can't open this door.
  • 1024: Touch Opens - When a player or NPC touches the door, it will count as an attempt to open it.
  • 2048: Starts locked - This door spawns locked and cannot be opened by the player or NPCs (but buttons can still trigger it)
  • 4096: Door Silent - This door makes no noise.
  • 65536: New Use rules !FGD -
    Todo: Describe difference..?