Env lightglow: Difference between revisions
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[[File:env_lightglow.jpg|thumb| | {{lang|Env lightglow}} | ||
[[File:env_lightglow.jpg|thumb|300px|right|<code>env_lightglow</code> used in a tunnel to create an illusion of overwhelming brightness at the end of the tunnel.]] | |||
{{base point|env_lightglow}} It puts an additive glow in the world, mostly used over light sources and other locations where a glow would look natural (tunnels, caves, dark buildings, etc). It's main difference from {{ent|env_sprite}} is it's ability to appear in a configurable distance. | |||
Unfortunately, this entity does not have Enable/Disable inputs. Using <code>Color</code> with the parameter 0 0 0 will hide it, but the entity is still technically "on". <code>Kill</code> is another possible method. | |||
< | |||
parameter | |||
</ | |||
{{code class|CLightGlow|lightglow.cpp}} | |||
{{ | |||
== Flags == | ==Flags== | ||
* 1 : Visible only from front | *1: Visible only from front | ||
== | ==Keyvalues== | ||
{{ | {{KV|Color (R G B) (rendercolor)|color255|Glow color.}} | ||
{{ | {{KV|Vertical Size (VerticalGlowSize)|integer|Vertical glow size in units.}} | ||
{{ | {{KV|Horizontal Size (HorizontalGlowSize)|integer|Horizontal glow size in units.}} | ||
{{KV|Minimum Distance (MinDist)|integer|The distance at which this effect will be fully translucent.}} | |||
{{KV|Maximum Distance (MaxDist)|integer|The distance at which this effect will be at full intensity.}} | |||
{{KV|Outer Maximum Distance (OuterMaxDist)|integer|If larger than the maximum distance, this is the length at which the glow will fade completely out, between the span of the maximum distance and this length.}} | |||
{{KV|Glow Proxy Geometry Size (0-64) (GlowProxySize)|float|Size of the glow to be rendered for visibility testing. Any time a sphere of this radius would be visible (poking through any nearby geometry), the glow will be rendered.}} | |||
{{KV|HDR color scale (HDRColorScale)|float|Color multiplier for players using HDR.}} | |||
{{KV BaseEntity|css=1}} | |||
== Outputs == | ==Inputs== | ||
{{O | {{IO|Color|param=color255|Change the render color of the glow.}} | ||
{{I BaseEntity}} | |||
==Outputs== | |||
{{O BaseEntity|l4d=1}} | |||
[[Category:Special effects]] | [[Category:Special effects]] | ||
[[Category:Lighting]] | [[Category:Lighting]] |
Revision as of 04:45, 29 September 2018
Template:Base point It puts an additive glow in the world, mostly used over light sources and other locations where a glow would look natural (tunnels, caves, dark buildings, etc). It's main difference from env_sprite is it's ability to appear in a configurable distance.
Unfortunately, this entity does not have Enable/Disable inputs. Using Color
with the parameter 0 0 0 will hide it, but the entity is still technically "on". Kill
is another possible method.
Flags
- 1: Visible only from front
Keyvalues
- Horizontal Size (HorizontalGlowSize) ([todo internal name (i)]) <integer>
- Horizontal glow size in units.
- Minimum Distance (MinDist) ([todo internal name (i)]) <integer>
- The distance at which this effect will be fully translucent.
- Maximum Distance (MaxDist) ([todo internal name (i)]) <integer>
- The distance at which this effect will be at full intensity.
- Outer Maximum Distance (OuterMaxDist) ([todo internal name (i)]) <integer>
- If larger than the maximum distance, this is the length at which the glow will fade completely out, between the span of the maximum distance and this length.
- Glow Proxy Geometry Size (0-64) (GlowProxySize) ([todo internal name (i)]) <float>
- Size of the glow to be rendered for visibility testing. Any time a sphere of this radius would be visible (poking through any nearby geometry), the glow will be rendered.
- HDR color scale (HDRColorScale) ([todo internal name (i)]) <float>
- Color multiplier for players using HDR.
Inputs
- Color <color255 >
- Change the render color of the glow.