Env global light: Difference between revisions
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{{ | {{lang|Env global light}} | ||
[[File:Env_global_light_stockasw.jpg|thumb|350px]] | |||
{{asw point|env_global_light}} It casts a [[Wikipedia:Shadow mapping|shadow map]] that follows the player. Nearly identical to {{ent|sunlight_shadow_control}}. | |||
[[ | The main difference from an {{ent|env_projectedtexture}} is that this projects [[Wikipedia:Orthographic_projection|orthographically]] (like sunlight) instead of in a radial fashion (like a lightbulb). | ||
{{code class|CGlobalLight|env_global_light.cpp}} | |||
== Dedicated Console Variables == | ==Dedicated Console Variables== | ||
{{varcom|start}} | |||
{{varcom|cl_globallight_freeze|0|01|Freezes the <code>env_global_light</code> in place so that it won't follow the player.{{confirm}}}} | |||
{{varcom|cl_globallight_xoffset|-800|dist|Offset from the player that the light originates from, along the X axis.}} | |||
{{varcom|cl_globallight_yoffset|1600|dist|Offset from the player that the light originates from, along the Y axis.}} | |||
{{varcom|end}} | |||
== Keyvalues == | ==Keyvalues== | ||
{{KV| | {{KV|Light Color (color)|color255|RGBA color of the sunlight.}} | ||
{{KV|Color Transition Time (colortransitiontime)|float|This is the number of seconds it takes to get from 0 to 255.{{clarify}}}} | |||
{{KV|Color Transition Time|float|This is the number of seconds it takes to get from 0 to 255.}} | {{KV|Distance (distance)|float|Height above the player where the projection originates from.}} | ||
{{KV|Distance|float| | {{KV|FOV (fov)|float|This is the field of view that the sunlight casts in. Use lower values to simulate a more distant sun and sharper shadows.}} | ||
{{KV|FOV|float|This is the field of view that the sunlight casts in. Use lower values | {{KV|NearZ Distance (nearz)|float|Distance from the player where the near Z plane is. Anything closer to the projection origin}} | ||
{{KV|NearZ Distance|float| | {{KV|North Offset (northoffset)|float|"This offsets the from the player position where the sun is attached."{{clarify}}}} | ||
{{KV|North Offset|float|This offsets the from the player position where the sun is attached.}} | {{KV|Texture Name (texturename)|material|The light texture which this entity projects.}} | ||
{{KV|Texture Name|material|The | {{KV|Enable Shadows (enableshadows)|boolean|Enables shadows. If shadows are disabled, light may appear to go through objects. Disabling shadows may be ideal for lower-detail environments due to being less [[expensive]].}} | ||
{{KV|Enable Shadows|boolean|Enables | |||
{{KV EnableDisable}} | {{KV EnableDisable}} | ||
{{KV | {{KV BaseEntity|l4d2=1}} | ||
== Inputs == | ==Inputs== | ||
{{IO|LightColor|Set the light color.|param=color255}} | {{IO|LightColor|Set the light color.|param=color255}} | ||
{{IO|SetAngles|Set the sun direction.|param=string}} | {{IO|SetAngles|Set the sun direction.|param=string}} | ||
Line 42: | Line 36: | ||
{{IO|EnableShadows|Set whether [[Wikipedia:Shadow mapping|shadow map]]s are enabled|param=boolean}} | {{IO|EnableShadows|Set whether [[Wikipedia:Shadow mapping|shadow map]]s are enabled|param=boolean}} | ||
{{I EnableDisable}} | {{I EnableDisable}} | ||
{{I | {{I BaseEntity|l4d2=1}} | ||
== Outputs == | ==Outputs== | ||
{{O | {{O BaseEntity}} |
Revision as of 15:15, 26 September 2018


Template:Asw point It casts a shadow map that follows the player. Nearly identical to sunlight_shadow_control.
The main difference from an env_projectedtexture is that this projects orthographically (like sunlight) instead of in a radial fashion (like a lightbulb).
Dedicated Console Variables
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
cl_globallight_freeze | 0 | 0 disables, 1 enables | Freezes the env_global_light in place so that it won't follow the player.[confirm] |
cl_globallight_xoffset | -800 | Hammer units | Offset from the player that the light originates from, along the X axis. |
cl_globallight_yoffset | 1600 | Hammer units | Offset from the player that the light originates from, along the Y axis. |
Keyvalues
- Color Transition Time (colortransitiontime) ([todo internal name (i)]) <float>
- This is the number of seconds it takes to get from 0 to 255.[Clarify]
- Distance (distance) ([todo internal name (i)]) <float>
- Height above the player where the projection originates from.
- FOV (fov) ([todo internal name (i)]) <float>
- This is the field of view that the sunlight casts in. Use lower values to simulate a more distant sun and sharper shadows.
- NearZ Distance (nearz) ([todo internal name (i)]) <float>
- Distance from the player where the near Z plane is. Anything closer to the projection origin
- North Offset (northoffset) ([todo internal name (i)]) <float>
- "This offsets the from the player position where the sun is attached."[Clarify]
- Texture Name (texturename) ([todo internal name (i)]) <material>
- The light texture which this entity projects.
- Enable Shadows (enableshadows) ([todo internal name (i)]) <boolean>
- Enables shadows. If shadows are disabled, light may appear to go through objects. Disabling shadows may be ideal for lower-detail environments due to being less expensive.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
- LightColor <color255 >
- Set the light color.
- SetAngles <string >
- Set the sun direction.
- SetDistance <float >
- Set the distance of the sun.
- SetFOV <float >
- Set the field of view the sun casts.
- SetNearZDistance <float >
- Set the near z distance.
- SetNorthOffset <float >
- Sets the north offset.
- SetTexture <string >
- Set the texture cookie of the sunlight.
- EnableShadows <boolean >
- Set whether shadow maps are enabled
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.