Env citadel energy core: Difference between revisions
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{{hl2 point|env_citadel_energy_core}} This is a simple particle effect not prominently displayed but frequently used in the [[Citadel]]. It's most common use is on weapon confiscation devices and ''some'' devices seen transporting energy balls. | {{hl2 point|env_citadel_energy_core}} This is a simple particle effect not prominently displayed but frequently used in the [[Citadel]]. It's most common use is on weapon confiscation devices and ''some'' devices seen transporting energy balls. | ||
{{stray ent| | These are also used by the elevators in Portal. | ||
{{stray ent|{{portal2}}}} | |||
{{code class|CCitadelEnergyCore|citadel_effects.cpp}} | {{code class|CCitadelEnergyCore|citadel_effects.cpp}} |
Revision as of 14:49, 18 September 2018
Not to be confused with prop_coreball.
(The reactor core ball from Episode One)
Not to be confused with prop_combine_ball.
(Citadel/AR2 energy balls)
Template:Hl2 point This is a simple particle effect not prominently displayed but frequently used in the Citadel. It's most common use is on weapon confiscation devices and some devices seen transporting energy balls.
These are also used by the elevators in Portal.
Flags
- 1: No small particles
- 2: Start on
Keyvalues
- Scale (scale) ([todo internal name (i)]) <float>
- Scale of the effect. 1 is the default size, 2 is twice that, etc.
Inputs
- StartCharge <float >
- Start charging the core over specified number of seconds.
- StartDischarge
- Start discharging the core.
- Stop <float >
- Makes particles fade away within a given number of seconds.