Env citadel energy core: Difference between revisions
		
		
		
		
		
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TeamSpen210 (talk | contribs) m (Add keyvalue name to Scale)  | 
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[[File:EnergyCore.jpg|thumb|right|300px|A Citadel Energy Core with Particles]]  | [[File:EnergyCore.jpg|thumb|right|300px|A Citadel Energy Core with Particles]]  | ||
{{hl2 point|env_citadel_energy_core}} This is a simple particle effect not prominently displayed but frequently used in the [[Citadel]]. It's most common use is on weapon confiscation devices and ''some'' devices seen transporting energy balls.  | {{hl2 point|env_citadel_energy_core}} This is a simple particle effect not prominently displayed but frequently used in the [[Citadel]]. It's most common use is on weapon confiscation devices and ''some'' devices seen transporting energy balls.  | ||
{{stray ent|{{portal}} {{portal2}}}}  | |||
{{code class|CCitadelEnergyCore|citadel_effects.cpp}}  | {{code class|CCitadelEnergyCore|citadel_effects.cpp}}  | ||
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==Keyvalues==  | ==Keyvalues==  | ||
{{KV|Scale (scale)|float|Scale of the effect.  1 is the default size, 2 is twice that, etc.}}  | {{KV|Scale (scale)|float|Scale of the effect.  1 is the default size, 2 is twice that, etc.}}  | ||
{{KV BaseEntity|  | {{KV BaseEntity|l4d=1|l4d2=1}}  | ||
==Inputs==  | ==Inputs==  | ||
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{{IO|StartDischarge|Start discharging the core.}}  | {{IO|StartDischarge|Start discharging the core.}}  | ||
{{IO|Stop|param=float|Makes particles fade away within a given number of seconds.}}  | {{IO|Stop|param=float|Makes particles fade away within a given number of seconds.}}  | ||
{{I BaseEntity  | {{I BaseEntity|prel4d=1}}  | ||
==Outputs==  | ==Outputs==  | ||
{{O BaseEntity}}  | {{O BaseEntity}}  | ||
Revision as of 04:40, 17 September 2018
Not to be confused with prop_coreball.
 (The reactor core ball from Episode One)
Not to be confused with prop_combine_ball.
 (Citadel/AR2 energy balls)
Template:Hl2 point This is a simple particle effect not prominently displayed but frequently used in the Citadel. It's most common use is on weapon confiscation devices and some devices seen transporting energy balls.
Flags
- 1: No small particles
 - 2: Start on
 
Keyvalues
- Scale (scale) ([todo internal name (i)]) <float>
 - Scale of the effect. 1 is the default size, 2 is twice that, etc.
 
Inputs
- StartCharge <float>
 - Start charging the core over specified number of seconds.
 
- StartDischarge
 - Start discharging the core.
 
- Stop <float>
 - Makes particles fade away within a given number of seconds.