Ai citizen response system: Difference between revisions
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{{lang|Ai citizen response system}} | {{lang|Ai citizen response system}} | ||
{{hl2 point|ai_citizen_response_system}} If placed in the level, it will manage the responses of [[Npc_citizen|citizens]] to player's actions. Only one should be in the map ever. | {{hl2 point|ai_citizen_response_system}} If placed in the level, it will manage the responses of [[Npc_citizen|citizens]] to player's actions. Only one should be in the map ever. | ||
This entity is in the [[FGD]] for Alien Swarm, but is removed from game code. | |||
{{stray ent|{{portal}}}} | |||
{{code class|CCitizenResponseSystem|npc_citizen17.cpp}} | {{code class|CCitizenResponseSystem|npc_citizen17.cpp}} |
Revision as of 23:37, 13 September 2018


Template:Hl2 point If placed in the level, it will manage the responses of citizens to player's actions. Only one should be in the map ever.
This entity is in the FGD for Alien Swarm, but is removed from game code.
Keyvalues
Inputs
- ResponseVitalNPC
- Fire the
CR_VITALNPC_DIED
response.