Info target gunshipcrash: Difference between revisions
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In code, it is represented by the
m (removed {{DISPLAYTITLE}}, covered by the hl2 point template) |
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{{hl2 point|info_target_gunshipcrash}} | {{lang|Info target gunshipcrash}} | ||
[[File:info_target.png|left]]{{hl2 point|info_target_gunshipcrash}} When an {{ent|npc_combinegunship}} is killed, it will attempt to crash at a point specified by an <code>info_target_gunshipcrash</code>. | |||
{{code class|CTargetGunshipCrash|npc_combinegunship.cpp}} | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV | {{KV BaseEntity|base=1}} | ||
==Inputs== | ==Inputs== | ||
{{I | {{I EnableDisable}} | ||
{{I | {{I BaseEntity|prel4d=1|base=1}} | ||
==Outputs== | ==Outputs== | ||
{{O | {{IO|OnCrashed|nofgd=1|Fired when a gunship crashes at the target.}} | ||
{{O BaseEntity}} | |||
==See also== | ==See also== | ||
* | *{{ent|info_target_helicopter_crash}}, an {{ent|npc_helicopter}} counterpart. | ||
Revision as of 00:32, 11 September 2018


Template:Hl2 point When an npc_combinegunship is killed, it will attempt to crash at a point specified by an info_target_gunshipcrash
.

CTargetGunshipCrash
class, defined in thenpc_combinegunship.cpp
file.
Keyvalues
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnCrashed !FGD
- Fired when a gunship crashes at the target.
See also
- info_target_helicopter_crash, an npc_helicopter counterpart.