Template:O BaseTank: Difference between revisions

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(Cleanup)
(updates)
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{{ScrollBox|title=BaseTank|
{{minititle|BaseTank}}
{{IO|OnFire|Fires when the tank fires its bullets}}
{{IO|OnFire|Fires when the tank fires its bullets.}}
{{IO|OnAquireTarget|Fires when target is newly in range and can be shot}}
{{IO|OnAquireTarget|Fires when target is newly in range and can be shot.}}
{{IO|OnLoseTarget|Fires when when target goes out of range}}
{{IO|OnLoseTarget|Fires when when target goes out of range.}}
{{IO|OnAmmoDepleted|Fires when tank runs out of ammo}}
{{IO|OnAmmoDepleted|DO NOT USE. Exists in code, but never coded to fire at any point.}}
{{IO|OnGotController|Fires when an NPC starts to control this tank. Players do NOT fire this input.}}
{{IO|OnGotController|Fires when an NPC starts to control this tank. Players do NOT fire this input.}}
{{IO|OnGotPlayerController|Fires when a Player starts to control this tank. NPCs do NOT fire this input.}}
{{IO|OnLostController|Fires when the NPC controller of the tank stops controlling it. Players do NOT fire this input.}}
{{IO|OnLostController|Fires when the NPC controller of the tank stops controlling it. Players do NOT fire this input.}}
{{IO|OnGotPlayerController|Fires when a Player starts to control this tank. NPCs do NOT fire this input.}}
{{IO|OnLostPlayerController|Fires when the Player controller of the tank stops controlling it. NPCs do NOT fire this input.}}
{{IO|OnLostPlayerController|Fires when the Player controller of the tank stops controlling it. NPCs do NOT fire this input.}}
{{IO|OnReadyToFire|Fires once when the tank is done waiting to fire between rounds}}
{{IO|OnReadyToFire|Fires once when the tank spawns, or is done waiting to fire between rounds. Useful for playing a reloading/charging/searching sound possibly.}}<noinclude>[[Category:Output Templates|BaseTank]]</noinclude>
{{O Targetname}}
}}<noinclude>
[[Category:Output Templates|BaseTank]]
</noinclude>

Revision as of 18:26, 9 September 2018

BaseTank:

OnFire
Fires when the tank fires its bullets.
OnAquireTarget
Fires when target is newly in range and can be shot.
OnLoseTarget
Fires when when target goes out of range.
OnAmmoDepleted
DO NOT USE. Exists in code, but never coded to fire at any point.
OnGotController
Fires when an NPC starts to control this tank. Players do NOT fire this input.
OnGotPlayerController
Fires when a Player starts to control this tank. NPCs do NOT fire this input.
OnLostController
Fires when the NPC controller of the tank stops controlling it. Players do NOT fire this input.
OnLostPlayerController
Fires when the Player controller of the tank stops controlling it. NPCs do NOT fire this input.
OnReadyToFire
Fires once when the tank spawns, or is done waiting to fire between rounds. Useful for playing a reloading/charging/searching sound possibly.