Template:O BaseTank: Difference between revisions
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{{ | {{minititle|BaseTank}} | ||
{{IO|OnFire|Fires when the tank fires its bullets}} | {{IO|OnFire|Fires when the tank fires its bullets.}} | ||
{{IO|OnAquireTarget|Fires when target is newly in range and can be shot}} | {{IO|OnAquireTarget|Fires when target is newly in range and can be shot.}} | ||
{{IO|OnLoseTarget|Fires when when target goes out of range}} | {{IO|OnLoseTarget|Fires when when target goes out of range.}} | ||
{{IO|OnAmmoDepleted| | {{IO|OnAmmoDepleted|DO NOT USE. Exists in code, but never coded to fire at any point.}} | ||
{{IO|OnGotController|Fires when an NPC starts to control this tank. Players do NOT fire this input.}} | {{IO|OnGotController|Fires when an NPC starts to control this tank. Players do NOT fire this input.}} | ||
{{IO|OnGotPlayerController|Fires when a Player starts to control this tank. NPCs do NOT fire this input.}} | |||
{{IO|OnLostController|Fires when the NPC controller of the tank stops controlling it. Players do NOT fire this input.}} | {{IO|OnLostController|Fires when the NPC controller of the tank stops controlling it. Players do NOT fire this input.}} | ||
{{IO|OnLostPlayerController|Fires when the Player controller of the tank stops controlling it. NPCs do NOT fire this input.}} | {{IO|OnLostPlayerController|Fires when the Player controller of the tank stops controlling it. NPCs do NOT fire this input.}} | ||
{{IO|OnReadyToFire|Fires once when the tank is done waiting to fire between rounds | {{IO|OnReadyToFire|Fires once when the tank spawns, or is done waiting to fire between rounds. Useful for playing a reloading/charging/searching sound possibly.}}<noinclude>[[Category:Output Templates|BaseTank]]</noinclude> | ||
}}<noinclude> | |||
[[Category:Output Templates|BaseTank]] | |||
</noinclude> |
Revision as of 18:26, 9 September 2018
BaseTank:
- OnFire
- Fires when the tank fires its bullets.
- OnAquireTarget
- Fires when target is newly in range and can be shot.
- OnLoseTarget
- Fires when when target goes out of range.
- OnAmmoDepleted
- DO NOT USE. Exists in code, but never coded to fire at any point.
- OnGotController
- Fires when an NPC starts to control this tank. Players do NOT fire this input.
- OnGotPlayerController
- Fires when a Player starts to control this tank. NPCs do NOT fire this input.
- OnLostController
- Fires when the NPC controller of the tank stops controlling it. Players do NOT fire this input.
- OnLostPlayerController
- Fires when the Player controller of the tank stops controlling it. NPCs do NOT fire this input.
- OnReadyToFire
- Fires once when the tank spawns, or is done waiting to fire between rounds. Useful for playing a reloading/charging/searching sound possibly.