Env citadel energy core: Difference between revisions
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TeamSpen210 (talk | contribs) m (Add keyvalue name to Scale) |
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==Keyvalues== | ==Keyvalues== | ||
{{KV|Scale|float|Scale of the effect. 1 is the default size, 2 is twice that, etc.}} | {{KV|Scale (scale)|float|Scale of the effect. 1 is the default size, 2 is twice that, etc.}} | ||
{{KV BaseEntity|base=1}} | {{KV BaseEntity|base=1}} | ||
Revision as of 15:59, 7 September 2018
Not to be confused with prop_coreball.
(The reactor core ball from Episode One)
Not to be confused with prop_combine_ball.
(Citadel/AR2 energy balls)
Template:Hl2 point This is a simple particle effect not prominently displayed but frequently used in the Citadel. It's most common use is on weapon confiscation devices and some devices seen transporting energy balls.
Flags
- 1: No small particles
- 2: Start on
Keyvalues
- Scale (scale) ([todo internal name (i)]) <float>
- Scale of the effect. 1 is the default size, 2 is twice that, etc.
Inputs
- StartCharge <float >
- Start charging the core over specified number of seconds.
- StartDischarge
- Start discharging the core.
- Stop <float >
- Makes particles fade away within a given number of seconds.