Env citadel energy core: Difference between revisions
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{{IO|StartDischarge|Start discharging the core.}} | {{IO|StartDischarge|Start discharging the core.}} | ||
{{IO|Stop|param=float|Makes particles fade away within a given number of seconds.}} | {{IO|Stop|param=float|Makes particles fade away within a given number of seconds.}} | ||
{{I BaseEntity|base=1}} | {{I BaseEntity|base=1|prel4d=1}} | ||
==Outputs== | ==Outputs== | ||
{{O BaseEntity}} | {{O BaseEntity}} |
Revision as of 14:44, 7 September 2018
Not to be confused with prop_coreball.
(The reactor core ball from Episode One)
Not to be confused with prop_combine_ball.
(Citadel/AR2 energy balls)
Template:Hl2 point This is a simple particle effect not prominently displayed but frequently used in the Citadel. It's most common use is on weapon confiscation devices and some devices seen transporting energy balls.
Flags
- 1: No small particles
- 2: Start on
Keyvalues
- Scale ([todo internal name (i)]) <float>
- Scale of the effect. 1 is the default size, 2 is twice that, etc.
Inputs
- StartCharge <float >
- Start charging the core over specified number of seconds.
- StartDischarge
- Start discharging the core.
- Stop <float >
- Makes particles fade away within a given number of seconds.