Bodyque: Difference between revisions
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(changing stub to obsolete. what else are we ever going to add to this, honestly?) |
(this actually is used in hl1dm) |
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{{ | {{lang|Bodyque}} | ||
{{ent not in fgd}} | {{ent not in fgd|nolink=1}} | ||
{{ | {{hl1 point|bodyque}} Four are created when a map loads. They are used as a 'queue' for corpses in multiplayer games. This will hold the four most recently killed corpses from players, and when a fifth corpse spawns, the oldest is eliminated. This entity is in [[Source]] as well, but does not do anything. It's advised to not put these directly into a map. | ||
{{code class|CCorpse|hl2_gamerules.cpp}} (For Source) |
Revision as of 15:54, 5 September 2018


Template:Hl1 point Four are created when a map loads. They are used as a 'queue' for corpses in multiplayer games. This will hold the four most recently killed corpses from players, and when a fifth corpse spawns, the oldest is eliminated. This entity is in Source as well, but does not do anything. It's advised to not put these directly into a map.
(For Source)