Prop thumper: Difference between revisions

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[[{{ns:6}}:AntlionThumper.jpg|thumb|300px|The Thumper in Half-Life 2.]]
[[{{ns:6}}:AntlionThumper.jpg|thumb|300px|The Thumper in Half-Life 2.]]
{{hl2 point|prop_thumper}}  
{{hl2 point|prop_thumper}}  

Revision as of 02:21, 1 August 2018

The Thumper in Half-Life 2.

Template:Hl2 point

Entity description

An animated prop consisting of a cylinder that pounds the ground, to ward off antlions.

Note.pngNote:This prop includes all the sounds and dust effects, no additional entities are needed.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities


Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.


World model ([todo internal name (i)]) <model path>
Select the model for the thumper. (Suggested model: models/props_combine/CombineThumper002.mdl)


Dust Scale ([todo internal name (i)]) <choices>
Size of the dust.
Literal Value Description
128 Small Thumper
256 Large Thumper

Inputs

Enable
Enable Thumper.


Disable
Disable Thumper.


Outputs

See also