Tf zombie spawner: Difference between revisions
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{{tf2 point|tf_zombie_spawner}} | {{tf2 point|tf_zombie_spawner}} | ||
==Entity description== | ==Entity description== | ||
Entity that spawns [[tf_zombie|skeletons]]. | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Skeleton Lifetime |string|Skeleton | {{KV|Skeleton Lifetime |string|Skeleton life time in seconds. 0 means skeletons will stay alive until they're dead.}} | ||
{{KV|Skeleton Count |int|Number of skeletons this point can have active in the world.}} | {{KV|Skeleton Count |int|Number of skeletons this point can have active in the world.}} | ||
{{KV|Infinite Spawn |bool|If | {{KV|Infinite Spawn |bool|If Yes, keep spawning skeletons to have skeleton count in the world. If no, only spawn skeletons up to skeleton count.}} | ||
{{KV|Skeleton type | | {{KV|Skeleton type |choices|Type of skeleton.}} | ||
:* 0 : Normal | |||
:* 1 : King | |||
* 1 : | |||
==Inputs== | ==Inputs== | ||
{{I Targetname}} | {{I Targetname}} | ||
{{IO|SetMaxActiveZombies|Set the maximum amount of skeletons | {{IO|Enable|Enable the spawner.}} | ||
{{IO|Disable|Disable the spawner.}} | |||
{{IO|SetMaxActiveZombies|Set the maximum amount of skeletons this entity can spawn.|param=string}} | |||
==Outputs== | ==Outputs== | ||
{{O Targetname}} | {{O Targetname}} |
Revision as of 12:50, 19 July 2018
tf_zombie_spawner
is a point entity available in Team Fortress 2.
Entity description
Entity that spawns skeletons.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Skeleton Lifetime ([todo internal name (i)]) <string>
- Skeleton life time in seconds. 0 means skeletons will stay alive until they're dead.
- Skeleton Count ([todo internal name (i)]) <integer>
- Number of skeletons this point can have active in the world.
- Infinite Spawn ([todo internal name (i)]) <boolean>
- If Yes, keep spawning skeletons to have skeleton count in the world. If no, only spawn skeletons up to skeleton count.
- Skeleton type ([todo internal name (i)]) <choices>
- Type of skeleton.
- 0 : Normal
- 1 : King
Inputs
- Enable
- Enable the spawner.
- Disable
- Disable the spawner.
- SetMaxActiveZombies <string >
- Set the maximum amount of skeletons this entity can spawn.