Template:I TFObject: Difference between revisions

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(Undocumented inputs)
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{{IO|Skin|Set the skin the object uses. Useful in conjunction with SetTeam.|param=integer}}
{{IO|Skin|Set the skin the object uses. Useful in conjunction with SetTeam.|param=integer}}
{{IO|SetBuilder|Set the builder of the object to the activator.}}
{{IO|SetBuilder|Set the builder of the object to the activator.}}
{{IO|Show|Set the builder of the object to the activator.}}
{{IO|Show|Makes the building visible and re-enables it.}}
{{IO|Hide|Makes the building invisible and disables it.}}
{{IO|Hide|Makes the building invisible and disables it.}}
{{IO|Enable|Enable the object.}}
{{IO|Enable|Enable the object.}}

Revision as of 15:10, 25 June 2018

TFObject:
SetHealth <integer>
Set the current AND maximum health. Will cause CRASH if set to 0. If object is upgraded health will scale according to new value.
AddHealth <integer>
Increase health. Will NOT surpass maximum. Will NOT kill if 0 health is reached using negative values.
RemoveHealth <integer>
Decrease health. Will kill if 0 health is reached.
SetSolidToPlayer <boolean>
Set the object to be solid or non-solid to players. 0 - non-solid, 1 - solid. !FGD
SetTeam <integer>
Set the team the object is allied to. Does NOT change skin.
Skin <integer>
Set the skin the object uses. Useful in conjunction with SetTeam.
SetBuilder
Set the builder of the object to the activator.
Show
Makes the building visible and re-enables it.
Hide
Makes the building invisible and disables it.
Enable
Enable the object.
Disable
Disable the object.