Game player team: Difference between revisions

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{{base point|game_player_team}}  
{{base point|game_player_team}} It changes the team of the player who activates it.  
 
==Entity description==
It changes the team of the player who activates it.  


In code it is represented by class CGamePlayerTeam, defined in maprules.cpp.
In code it is represented by class CGamePlayerTeam, defined in maprules.cpp.

Revision as of 23:51, 13 June 2018

Template:Base point It changes the team of the player who activates it.

In code it is represented by class CGamePlayerTeam, defined in maprules.cpp.

Keyvalues

game_team_master to use ([todo internal name (i)]) <string>
Master (Obsolete) ([todo internal name (i)]) <string>
Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

  • 1 : Remove On fire
  • 2 : Kill Player
  • 4 : Gib Player

Inputs

Outputs