Game player team: Difference between revisions
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{{base point|game_player_team}} | {{base point|game_player_team}} It changes the team of the player who activates it. | ||
It changes the team of the player who activates it. | |||
In code it is represented by class CGamePlayerTeam, defined in maprules.cpp. | In code it is represented by class CGamePlayerTeam, defined in maprules.cpp. |
Revision as of 23:51, 13 June 2018
Template:Base point It changes the team of the player who activates it.
In code it is represented by class CGamePlayerTeam, defined in maprules.cpp.
Keyvalues
- Master (Obsolete) ([todo internal name (i)]) <string>
- Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- 1 : Remove On fire
- 2 : Kill Player
- 4 : Gib Player