Bot action point: Difference between revisions

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{{KV|Stay Time|integer|How long the bot should remain at this point.}}
{{KV|Stay Time|integer|How long the bot should remain at this point.}}
{{KV|Command|choices|What the bot will do when it reaches this point.}}
{{KV|Command|choices|What the bot will do when it reaches this point.}}
 
{{KV|next_action_point|string|Next bot_action_point to go to.}} {{not in FGD}}


==Inputs==
==Inputs==

Revision as of 09:18, 4 June 2018

Team Fortress 2 bot_action_point is a point entity available in Team Fortress 2 Team Fortress 2.

Entity description

Used to mark a location where bots should perform a specific action.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Desired Distance ([todo internal name (i)]) <integer>
How close (in units) the bot should get before being considered at this point.
Stay Time ([todo internal name (i)]) <integer>
How long the bot should remain at this point.
Command ([todo internal name (i)]) <choices>
What the bot will do when it reaches this point.
next_action_point ([todo internal name (i)]) <string>
Next bot_action_point to go to. !FGD

Inputs

Outputs

OnBotReached
Fires when the bot reaches this point.