Func combine ball spawner: Difference between revisions

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m (→‎Inputs: fixed the formatting)
(→‎Flags: added a tiny bit more info for the second flag)
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* 4096 : Start Inactive
* 4096 : Start Inactive
* 8192 : Combine Power Supply
* 8192 : Combine Power Supply
:If set, combine balls will bounce in this entity's volume.
:If set, balls will bounce inside the entity's volume, as opposed to the whole world. Does not affect any I/O.


==Inputs==
==Inputs==

Revision as of 21:24, 28 May 2018

Template:Hl2 brush

Entity description

A volumetric trigger that creates combine balls.

See the combine_ball_generator and combine_ballspawner prefabs for examples of uses.

For the point entity variant, see point_combine_ball_launcher.

Availability

Template:In game Template:Game Template:In code

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Global:
Global Entity Name (globalname) <string>
Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
  • ballcount
<integer> This is how many balls will be bouncing around inside the spawner.
  • minspeed
<float> The minimum speed of balls that fly in the spawner.
  • maxspeed
<float> The maximum speed of balls that fly in the spawner.
  • ballradius
<float> The radius of the energy balls.
  • balltype
<choices>
Literal Value Description
0 Combine Energy Ball 1
1 Combine Energy Ball 2
2 Combine Energy Ball 3
  • ballrespawntime
<float> The energy balls' respawn time.

Flags

  • 4096 : Start Inactive
  • 8192 : Combine Power Supply
If set, balls will bounce inside the entity's volume, as opposed to the whole world. Does not affect any I/O.

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

OnBallGrabbed
Fires when a ball is disrupted and considered outside the container, normally by punting or pulling with the gravity gun. !activator is the prop_combine_ball.
OnBallHitBottomSide
Fires when a ball hits the bottom of its container, then bounces back up.
OnBallHitTopSide
Fires when a ball hits the top of its container, then bounces back down.
Note.pngNote:This and the output above do not fire if the ball is disrupted.
OnBallReinserted
Fires when a ball re-enters the container.
OnFirstBallReinserted
Fires when there's only one ball (remaining), and it re-enters the container. Useful for re-powering something.
Note.pngNote:OnBallReinserted will also fire whenever this does.
OnLastBallGrabbed
Fires when there's only one ball (remaining), and it is disrupted.
Note.pngNote:OnBallGrabbed will also fire whenever this does.