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== 一些官方术语 ==
== 一些官方术语 ==
===肉搏战(Close Quarters)===
===肉搏战(Close Quarters)===
[[Image:L4d2 close01.jpg|thumb|right|''近战武器在求生之路2中的使用让肉搏战变得更常见了。'']]
[[Image:L4d2 close01.jpg|thumb|right|''近战武器在求生之路2中的使用让肉搏战变得更常见了'']]
肉搏战区域指的是生还者必须近距离与感染者作战的一系列小区域。通常在这些区域,感染者可以不受攻击地接近到距离生还者只有50英尺的位置。例如,在战役“毫不留情(No Mercy)”中,起始的公寓楼就是一个肉搏战区域。感染者可以轻易地近距离出现,而生还者并没有太多位置来掩护自己。
“肉搏战”区域指的是生还者必须近距离与感染者作战的一系列小区域。通常在这些区域,感染者可以不受攻击地接近到距离生还者只有50英尺的位置。例如,在战役“毫不留情(No Mercy)”中,起始的公寓楼就是一个肉搏战区域。感染者可以轻易地近距离出现,而生还者并没有太多位置来掩护自己。
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===Narrow Flow===
===狭窄地形(Narrow Flow)===
[[Image:L4d2 narrow01.jpg|thumb|right|''The Tunnel of Love in the Dark Carnival campaign is an example of Narrow Flow.'']]
[[Image:L4d2 narrow01.jpg|thumb|right|''“黑色狂欢节(Dark Carnival)”中的“爱情隧道(Tunnel of Love)”场景就是典型的狭窄地形'']]
Flow is the main path of the level without taking any detours or dead ends. Narrow Flow is a tight directional space such as a hallway or alleyway that the survivors can cover by only looking forward and backward. If the survivor team has 3 or 4 members active, the first can cover the front, a second can cover the back and the third and fourth members can consider themselves relatively safe. This allows for healing or reloading in a comfortable environment. Of course, the addition of the Charger makes Narrow Flow areas a bit more dangerous.
“流程(Flow)”是没有任何迂回或是死胡同的主要路径。而“狭窄地形”指的是,生还者只能通过注意前方、后方来相互掩护的区域,例如走廊或者小巷。如果生还者队伍中有3、4个人存活,一个人负责照顾前方,一个人负责掩护后方,中间的一两个人则相对比较安全。这片区域适合进行治疗与重装弹药。当然咯,Charger的加入给狭窄地形增加了些许危险性。
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===Wide Flow===
===开阔地形(Wide Flow)===
[[Image:L4d2 wide01.jpg|thumb|right|''This street from The Parish campaign in Left 4 Dead 2 becomes more hazardous with the addition of a car alarm trap.'']]
[[Image:L4d2 wide01.jpg|thumb|right|''警报车的加入,让求生之路2“教区(Parish)”战役中的街道变得更加危险了'']]
Wide Flow is a directional space along the main path as well but is too wide to be safely covered entirely by the front and back. Survivor teams can stick to one side of a Wide Flow area so that they have at least one protected side. Most streets and roads are considered Wide Flow.
“开阔地形”同样也是出现在主要路径上的区域;但由于地形的开阔,生还者会遭到来自四面八方的攻击,仅仅掩护前后位置不足以保护自己。生还者队伍可以选择紧贴着开阔地形的一侧前进,这样至少有一个方向是安全的。大多数的街区和道路都可以视为开阔地形。
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===Capillaries===
===毛细血管(Capillaries)===
[[Image:L4d2 capillary01.jpg|thumb|right|''Some of the hotel rooms in the first level of Dead Center are capillaries while some are along the main flow. A good strategy is to duck into a capillary when the horde comes.'']]
[[Image:L4d2 capillary01.jpg|thumb|right|''第一关“死亡中心”中,主要通道两侧的一些旅馆房间可以视为毛细血管区域。在尸潮到来时躲进毛细血管区域防守是个不错的策略'']]
Capillaries are small spaces off the main path that dead end. They can be used for a variety of purposes in Left 4 Dead, such as spawn locations for infected, scavenging of items, providing safe areas for the survivors to duck into during a mob or heal, and to safely avoid a special attack. The best examples of Capillaries are the hospital rooms along the hallways in the No Mercy campaign. Capillaries are also a great place for rescue closets.
“毛细血管”区域指的是那些主要路径两侧的死胡同或是封闭房间。在求生之路中这样的区域有无数种用途,例如作为生成感染者的位置,用于获取物资,在尸潮到来时为生还者提供安全的防守区域,安全的治疗位置,或者用于躲避特感攻击,等等。在“毫不留情(No mercy)”中,走廊两侧的医院病房就是毛细血管区域最好的例子。当然它们也可以被做成救援房间(rescue closet)。
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===Masking===
===密林(Masking)===
[[Image:L4d2 masking01.jpg|thumb|right|''The cane field in Hard Rain is one of the scariest areas in Left 4 Dead 2 - especially in Realism Mode!'']]
[[Image:L4d2 masking01.jpg|thumb|right|''战役“暴风骤雨(Hard Rain)”中的甘蔗田恐怕是求生之路2中最恐怖的区域之一,尤其是在写实模式!'']]
Masking refers to elements in the world that you can walk and shoot through, but you can't see through. A thick layer of foliage such as trees and bushes are considered Masking. They allow infected to spawn closer in to the survivor team but leave them vulnerable to bullets.
“密林”指的是地图中那些可以穿过、射击,但视线会被挡住的区域。茂密的植被,比如树林和灌木丛可以视为密林。这些区域让感染者能近距离出生在生还者队伍附近,而不容易被发现和击杀。
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===Sanitizing===
===消毒间(Sanitizing)===
[[Image:L4d2 sanitizing01.jpg|thumb|right|''The CEDA trailer in the 2nd level of The Parish is meant to be a sanitizing space for the survivors to get ready for the run to the bus depot tower.'']]
[[Image:L4d2 sanitizing01.jpg|thumb|right|''战役“教区(Parish)”第二关中的CEDA拖车就是一个消毒间,让玩家准备好一路冲进公交车站建筑'']]
When you're playing on the infected team, and the survivors reach a point that is nearly impossible for you to get at them, they may have reached a Sanitizing space.
当你作为感染者进行游戏时,如果发现生还者进入了一个你几乎无法攻击他们的区域,那么这片区域就是所谓的“消毒间”
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===Tube===
===管道(Tube)===
[[Image:L4d tube01.jpg|thumb|right|''Survivor teams can get split up exploring this space since they can go around or through the subway car.'']]
[[Image:L4d tube01.jpg|thumb|right|''在生还者队伍通过地铁车厢区域时,他们可以选择分头从车厢内部、外部进行探索'']]
Lots of times in Left 4 Dead, the main path branches so that the survivors have some choices they get to make. A Tube is a great tool used to create branching pathways. You can go around or travel through the Tube to continue toward your goal. For example, in the subway tunnels in the No Mercy campaign, there's an area with an open subway car that you can go through or choose to go around. Going through the Tube is usually safer for the survivor team.
求生之路中有大量这样的场景:主要路径出现了分支,生还者可以选择不同的道路。而“管道”就是创建分支路径的十分好用的手段。在向前推进时,你可以选择绕行,或是穿过管道区域。举个例子,在战役“毫不留情(No Mercy)”的地铁隧道中,就有几截打开的地铁车厢,可以选择从中穿过或是绕过。从管道中穿过对于生还者队伍来说,通常较为安全一些。
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===King of the Hill===
===山丘之王(King of the Hill)===
[[Image:L4d2 king02.jpg|thumb|right|''The rooftops on the way back to the boat in Hard Rain allow an escape from the flooding as well as a better vantage.'']]
[[Image:L4d2 king02.jpg|thumb|right|''战役“暴风骤雨(Hard Rain)”末尾返回汽船前的屋顶区域,能让生还者避开尸潮,并为他们提供地形优势'']]
Playtests for Left 4 Dead taught us that some of the favorite moments for the survivor team was picking off infected from a higher vantage point. King of the Hill areas allow both the survivor and infected teams to get to a higher elevation.
看了求生之路玩家们的游戏过程,我们了解到,生还者队伍最喜欢的游戏时刻就是占据高地并痛击感染者。“山丘之王”区域让生还者和感染者都有机会占据制高点。
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===Fish in a Barrel===
===网中之鱼(Fish in a Barrel)===
[[Image:L4d fish01.jpg|thumb|right|''The fourth map in the Death Toll campaign starts out with a Fish in a Barrel moment where you can clear the area ahead before you get there.'']]
[[Image:L4d fish01.jpg|thumb|right|''战役“死亡丧钟(Death Toll)”第四关的开头就是一个网中之鱼区域,你可以在出发之前先清空前方的区域
Fish in a Barrel is the survivor-safe version of King of the Hill. The infected can't climb up to where the survivors are, but it usually means that the survivors can't get back up to it when they move on.
'']]
“网中之鱼”是“山丘之王”的生还者版本。感染者无法爬上生还者的位置,不过大多数情况这也意味着,生还者离开后也无法再次回到那里。
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===One-Way===
===单向通行(One-Way)===
[[Image:L4d2 oneway01.jpg|thumb|right|''The entire survivor team must coordinate behind the motel in Dark Carnival so that they all drop down the cliff at the same time.'']]
[[Image:L4d2 oneway01.jpg|thumb|right|''整个生还者队伍应该集结在战役“黑色狂欢节(Dark Carnival)”的汽车旅馆背面,以便同时降落到崖壁之下'']]
When a survivor drops into a pit or off of a balcony and he can't climb back up, it's called a One-Way. These are crucial points in VS matches where an infected can grab the last guy to drop down and the survivors are helpless to do much about it. One-Way drops also allow designers to trap the survivor team for finales and mini-finales.
当生还者掉入深坑,或是跳下阳台,并没法爬回原先的地方,这就叫“单向通行”。在对抗模式中一个关键点就是,感染者控制了最后一名还没跳下去的生还者,此时下方的其余生还者就难以营救他了。单向通行还可以让地图作者将生还者限制在终章区域,或是一小关的结尾区域。
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===Return===
===返回(Return)===
[[Image:L4d2 return01.jpg|thumb|right|''A good smoker can yank a survivor off of this raised walkway forcing the team to split up.'']]
[[Image:L4d2 return01.jpg|thumb|right|''一个优秀的Smoker可以将生还者拖离道路,分割生还者队伍'']]
A Return is when the survivor team can be returned to an area where they had been before by falling, kind of like a chute in the board game Chutes & Ladders. A Smoker can wait for the right moment and pull a survivor off a bridge or a roof and cause a lot of trouble for the team.
“返回”指的是当玩家坠落时,会掉回之前经过的位置。它就像棋盘游戏“梯子与蛇”中的蛇。Smoker可以等待合适的时机,将一名生还者拉下桥梁、屋顶,给他们整个队伍造成麻烦。
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===Holdout===
===掩体(Holdout)===
[[Image:L4d holdout01.jpg|thumb|right|''This Holdout space in the generator room of the subway is stocked with health and a minigun.'']]
[[Image:L4d holdout01.jpg|thumb|right|''地铁发电机房的掩体空间里准备了药包与机枪'']]
A Holdout is a defensible position for the survivors in a finale or mini-finale. Sometimes, the Holdout is made more prominent by survivor tools such as propane tanks, gas cans, grenades, and the minigun.
A Holdout is a defensible position for the survivors in a finale or mini-finale. Sometimes, the Holdout is made more prominent by survivor tools such as propane tanks, gas cans, grenades, and the minigun.
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Revision as of 03:01, 9 May 2018

求生之路求生之路2 求生之路词典指的是一组用于描述关卡中不同的术语。

一些官方术语

肉搏战(Close Quarters)

近战武器在求生之路2中的使用让肉搏战变得更常见了

“肉搏战”区域指的是生还者必须近距离与感染者作战的一系列小区域。通常在这些区域,感染者可以不受攻击地接近到距离生还者只有50英尺的位置。例如,在战役“毫不留情(No Mercy)”中,起始的公寓楼就是一个肉搏战区域。感染者可以轻易地近距离出现,而生还者并没有太多位置来掩护自己。

狭窄地形(Narrow Flow)

“黑色狂欢节(Dark Carnival)”中的“爱情隧道(Tunnel of Love)”场景就是典型的狭窄地形

“流程(Flow)”是没有任何迂回或是死胡同的主要路径。而“狭窄地形”指的是,生还者只能通过注意前方、后方来相互掩护的区域,例如走廊或者小巷。如果生还者队伍中有3、4个人存活,一个人负责照顾前方,一个人负责掩护后方,中间的一两个人则相对比较安全。这片区域适合进行治疗与重装弹药。当然咯,Charger的加入给狭窄地形增加了些许危险性。

开阔地形(Wide Flow)

警报车的加入,让求生之路2“教区(Parish)”战役中的街道变得更加危险了

“开阔地形”同样也是出现在主要路径上的区域;但由于地形的开阔,生还者会遭到来自四面八方的攻击,仅仅掩护前后位置不足以保护自己。生还者队伍可以选择紧贴着开阔地形的一侧前进,这样至少有一个方向是安全的。大多数的街区和道路都可以视为开阔地形。

毛细血管(Capillaries)

第一关“死亡中心”中,主要通道两侧的一些旅馆房间可以视为毛细血管区域。在尸潮到来时躲进毛细血管区域防守是个不错的策略

“毛细血管”区域指的是那些主要路径两侧的死胡同或是封闭房间。在求生之路中这样的区域有无数种用途,例如作为生成感染者的位置,用于获取物资,在尸潮到来时为生还者提供安全的防守区域,安全的治疗位置,或者用于躲避特感攻击,等等。在“毫不留情(No mercy)”中,走廊两侧的医院病房就是毛细血管区域最好的例子。当然它们也可以被做成救援房间(rescue closet)。

密林(Masking)

战役“暴风骤雨(Hard Rain)”中的甘蔗田恐怕是求生之路2中最恐怖的区域之一,尤其是在写实模式!

“密林”指的是地图中那些可以穿过、射击,但视线会被挡住的区域。茂密的植被,比如树林和灌木丛可以视为密林。这些区域让感染者能近距离出生在生还者队伍附近,而不容易被发现和击杀。

消毒间(Sanitizing)

战役“教区(Parish)”第二关中的CEDA拖车就是一个消毒间,让玩家准备好一路冲进公交车站建筑

当你作为感染者进行游戏时,如果发现生还者进入了一个你几乎无法攻击他们的区域,那么这片区域就是所谓的“消毒间”

管道(Tube)

在生还者队伍通过地铁车厢区域时,他们可以选择分头从车厢内部、外部进行探索

求生之路中有大量这样的场景:主要路径出现了分支,生还者可以选择不同的道路。而“管道”就是创建分支路径的十分好用的手段。在向前推进时,你可以选择绕行,或是穿过管道区域。举个例子,在战役“毫不留情(No Mercy)”的地铁隧道中,就有几截打开的地铁车厢,可以选择从中穿过或是绕过。从管道中穿过对于生还者队伍来说,通常较为安全一些。

山丘之王(King of the Hill)

战役“暴风骤雨(Hard Rain)”末尾返回汽船前的屋顶区域,能让生还者避开尸潮,并为他们提供地形优势

看了求生之路玩家们的游戏过程,我们了解到,生还者队伍最喜欢的游戏时刻就是占据高地并痛击感染者。“山丘之王”区域让生还者和感染者都有机会占据制高点。

网中之鱼(Fish in a Barrel)

战役“死亡丧钟(Death Toll)”第四关的开头就是一个网中之鱼区域,你可以在出发之前先清空前方的区域

“网中之鱼”是“山丘之王”的生还者版本。感染者无法爬上生还者的位置,不过大多数情况这也意味着,生还者离开后也无法再次回到那里。

单向通行(One-Way)

整个生还者队伍应该集结在战役“黑色狂欢节(Dark Carnival)”的汽车旅馆背面,以便同时降落到崖壁之下

当生还者掉入深坑,或是跳下阳台,并没法爬回原先的地方,这就叫“单向通行”。在对抗模式中一个关键点就是,感染者控制了最后一名还没跳下去的生还者,此时下方的其余生还者就难以营救他了。单向通行还可以让地图作者将生还者限制在终章区域,或是一小关的结尾区域。

返回(Return)

一个优秀的Smoker可以将生还者拖离道路,分割生还者队伍

“返回”指的是当玩家坠落时,会掉回之前经过的位置。它就像棋盘游戏“梯子与蛇”中的蛇。Smoker可以等待合适的时机,将一名生还者拉下桥梁、屋顶,给他们整个队伍造成麻烦。

掩体(Holdout)

地铁发电机房的掩体空间里准备了药包与机枪

A Holdout is a defensible position for the survivors in a finale or mini-finale. Sometimes, the Holdout is made more prominent by survivor tools such as propane tanks, gas cans, grenades, and the minigun.

See also

External links