Env splash: Difference between revisions
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==Entity description== | ==Entity description== | ||
It creates splash effects when triggered, normally at its origin. | It creates splash effects when triggered, normally at its origin.<br /> | ||
{{todo|Add a screenshot of working env_splash}} | |||
== Keyvalues == | == Keyvalues == |
Revision as of 02:59, 5 April 2018
Entity description
It creates splash effects when triggered, normally at its origin.
Todo: Add a screenshot of working env_splash
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- 1 : Automatically find water surface (place entity above water) ***May not work properly with custom water textures***
- 2 : Diminish with depth (diminished completely in 10 feet of water)
Inputs
- Splash
- Create a splash effect.