Category:Half-Life Level Design: Difference between revisions
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Dr. Orange (talk | contribs) (Created category page with content from Half-Life Level Creation with intention to replace it, similar to Category:Portal 2 Level Design. Moved categories to bottom of the page.) |
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== Getting Started == | == Getting Started == | ||
* '''[[ | * '''[[Configuring Hammer for Half-Life]]''' | ||
==Basic Elements == | ==Basic Elements == |
Revision as of 10:38, 8 December 2017
This page contains articles relating specifically to level design for Half-Life.
Getting StartedBasic Elements
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Additive InformationForge Game DataCompiling ProgramsExternal Resources
External ToolsGeneralModelling ProgramsMilkShape 3D (purchase required) 3D Studio Max (purchase required) Texture EditorsDownloadsHammer Editor
Replacement SDKsJ.A.C.K. A modified version of the GoldSource Engine created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3. SLEDGE EDITOR A replacement to Valve's GoldSource Engine, Sledge is still currently in it's Alpha form. |
Pages in category "Half-Life Level Design"
The following 15 pages are in this category, out of 15 total.