Light glspot: Difference between revisions

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(what was that bollocks about brush based light shafts? this entity is obsolete and a dupe of light_spot. not even present in goldsrc)
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'''light_glspot''' is an entity in GoldSrc games. When coupled with a custom texture, it is used to design brush-based light shafts.
{{DISPLAYTITLE:light_glspot}}
{{obsolete}}


==Keyvalues==
{{hl2 point|light_glspot}}


{{KV|Name|target_source|Name - If a name is given to this entity, it can be activated by another trigger. If you activate the func_breakable, it will break.}}
Leftover from Half-Life 2's early development. Functionally identical to [[light_spot]].


{{KV|Global entity name|target_source|If this entity is used between multiple levels, all entitys with this global entity name will have the same stats and properties.}}
{{Note|This entity is obsolete and not supported by VRAD! Use [[light_spot]] instead.}}


{{KV|Render Mode|choices}}
[[Category:Obsolete Entities]]
:* 0 : Normal
[[Category:Half-Life 2 Entities]]
:* 1 : Color
:* 2 : Texture¨
:* 3 : Glow
:* 4 : Solid
:* 5 : Additive
 
{{KV|FX Amount (0 - 255)|integer|The FX amount is used by the selected Render Mode.}}
 
{{KV|FX Color (R G B)|color255|The FX color is used by the selected Render Mode.}}
 
{{KV|Minimum light level||}}
 
[[Category:Half-Life]]

Revision as of 05:34, 27 November 2017

Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

Template:Hl2 point

Leftover from Half-Life 2's early development. Functionally identical to light_spot.

Note.pngNote:This entity is obsolete and not supported by VRAD! Use light_spot instead.