Bot action point: Difference between revisions
Jump to navigation
Jump to search
m (Added missing stuff) |
Gatelych83 (talk | contribs) m (Added a few keyvalues) |
||
Line 8: | Line 8: | ||
{{KV|Desired Distance|integer|How close (in units) the bot should get before being considered at this point.}} | {{KV|Desired Distance|integer|How close (in units) the bot should get before being considered at this point.}} | ||
{{KV|Stay Time|integer|How long the bot should remain at this point.}} | {{KV|Stay Time|integer|How long the bot should remain at this point.}} | ||
{{KV|Command|choices|What the bot will do when it reaches this point.}} | |||
==Inputs== | ==Inputs== | ||
Line 14: | Line 16: | ||
==Outputs== | ==Outputs== | ||
{{O Targetname}} | {{O Targetname}} | ||
{{IO|OnBotReached|Fires when the bot reaches this point.}} |
Revision as of 11:25, 7 September 2017
bot_action_point
is a point entity available in Team Fortress 2.
Entity description
Used to mark a location where bots should perform a specific action.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Desired Distance ([todo internal name (i)]) <integer>
- How close (in units) the bot should get before being considered at this point.
- Command ([todo internal name (i)]) <choices>
- What the bot will do when it reaches this point.
Inputs
Outputs
- OnBotReached
- Fires when the bot reaches this point.