Func lod: Difference between revisions

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== Outputs ==
== Outputs ==
{{O Targetname}}
{{O Targetname}}
==Tutorials about Func_Lod (Russian)==
Lessons created by [https://vk.com/project_source Project-S]
*[https://www.youtube.com/watch?v=VhZNHzQoFNI Func_Lod + Func_Wall]

Revision as of 04:29, 2 September 2017

Template:Base brush

Entity description

It is a brush-built model that fades out over a specified distance. Useful for creating world detail that doesn't need to be drawn far away, for performance reasons. Template:Brushmodel

Note.pngNote:The fading is not always consistent; brushes may suddenly "pop" into view depending on where the player is looking. This happens because of a hardware issues with rendering translucent materials. Low-end cards will fade nearer than the distance specified, and smaller objects fade nearer than a larger object with the same fade distance.

Keyvalues

Disappear Distance ([todo internal name (i)]) <integer>
Distance at which these brushes should fade out.
Solid ([todo internal name (i)]) <choices>
Set whether or not these brushes should collide with other entities.
  • 0 : Solid
  • 1 : Nonsolid
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Outputs

Tutorials about Func_Lod (Russian)

Lessons created by Project-S