Trigger tonemap: Difference between revisions
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Note:This entity is only in the FGDs of the Left 4 Dead series. However, it still exists in the engine.
Note:This entity has keyvalues, inputs, and outputs available to usual trigger_* entities, but only has
m (categorizing) |
m (Minor changes, and added a note about keyvalues/inputs/outputs being available to this entity; but not listed in the FGD.) |
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{{base | {{base brush|trigger_tonemap|since=Left 4 Dead}} | ||
== Entity description == | == Entity description == | ||
Changes [[env_tonemap_controller|tonemap controllers]] for players touching the trigger. | Changes [[env_tonemap_controller|tonemap controllers]] for players touching the trigger. | ||
{{note|This entity | {{note|This entity is only in the [[FGD|FGDs]] of the Left 4 Dead series. However, it still exists in the engine.}} | ||
{{note|This entity has keyvalues, inputs, and outputs available to usual trigger_* entities, but only has <code>Targetname</code> listed as a base, so their not listed in the [[FGD]], but can still be added via turning off SmartEdit.}} | |||
== Keyvalues == | == Keyvalues == |
Revision as of 18:29, 7 August 2017
Entity description
Changes tonemap controllers for players touching the trigger.


Targetname
listed as a base, so their not listed in the FGD, but can still be added via turning off SmartEdit.Keyvalues
- Tonemap Name ([todo internal name (i)]) <targetname>
- The name of the tonemap controller entity associated with this trigger.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities