Half-Life Level Creation: Difference between revisions
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Dr. Orange (talk | contribs) (Changed sky list link) |
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[http://steamcommunity.com/app/70 Half-Life Steam Community Hub] | [http://steamcommunity.com/app/70 Half-Life Steam Community Hub] | ||
* [[List_of_HL1_entities|List of HL1 entities]] | * [[List_of_HL1_entities|List of HL1 entities]] | ||
* [[ | * [[Half-Life Sky List]] | ||
== {{HL1:OP4}} [[Half-Life: Opposing Force]] == | == {{HL1:OP4}} [[Half-Life: Opposing Force]] == |
Revision as of 13:09, 2 August 2017
This page contains articles relating specifically to level design for Half-Life.
Getting StartedBasic Elements
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Additive InformationForge Game DataCompiling ProgramsExternal Resources
External ToolsGeneralModelling ProgramsMilkShape 3D (purchase required) 3D Studio Max (purchase required) Texture EditorsDownloadsHammer Editor
Replacement SDKsJ.A.C.K. A modified version of the GoldSource Engine created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3. SLEDGE EDITOR A replacement to Valve's GoldSource Engine, Sledge is still currently in it's Alpha form. |