Point worldtext: Difference between revisions
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(Created page with "point_worldtext An entity in CSGO that allows players to put messages in game You can use the addoutput command to send messages directly to the point_worldtext to update it...") |
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You can use the addoutput command to send messages directly to the point_worldtext to update it in game. | You can use the addoutput command to send messages directly to the point_worldtext to update it in game. | ||
{{base point|point_worldtext|sprite=1}} It displays text in the world. This text can be defined directly in the Hammer editor. | |||
== Keyvalues == | |||
{{KV|Message Text|string|Message to display in the world. | |||
:{| class=standard-table | |||
! Literal value || Effect || Description | |||
|- | |||
| 0 || Fade In/Out || The whole text is faded in, and then faded out. | |||
|- | |||
| 1 || Credits || {{todo|Unknown - seems to act like Fade In/Out. Provide description.}} | |||
|- | |||
| 2 || Scan Out || The text is scanned in letter by letter, and the whole text is then faded out. | |||
|} | |||
{{KV|Color1|color255|The primary color used by all the text effects. {{note|The color values seem to be added to the background, so either a bright white background or black text will cause the message to be invisible.}} {{note|This keyvalue will default to black for entities not created in Hammer.}} }} | |||
{{KV|Color2|color255|The scanning color for the letter being scanned if the ''Text Effect'' keyvalue is set to ''Scan Out'' - usually a different shade of Color1.}} | |||
{{KV|Fade in Time (or character scan time)|string|The time it should take for the text to fully fade in.}} | |||
{{KV|Fade Out Time|string|The time it should take for the text to fade out, after the hold time has expired.}} | |||
{{KV|Hold Time|string|The time the text should stay onscreen, after fading in, before it begins to fade out.{{note|This value defaults to zero for entities not created in Hammer.}}}} | |||
{{KV|Scan time (scan effect only)|string|If the 'Text Effect' is set to Scan Out, this is the time it should take to scan out all the letters in the text.}} | |||
{{KV Targetname}} | |||
== Flags == | |||
* : start disabled | |||
== Inputs == | |||
{{I Targetname}} | |||
== Outputs == | |||
{{O Targetname}} | |||
== See also == | |||
* [[point_message]] - A similar entity that displays a small custom message at a specific position in the game world. | |||
[[Category:GUI Entities]] | |||
Revision as of 02:30, 10 June 2017
point_worldtext
An entity in CSGO that allows players to put messages in game
You can use the addoutput command to send messages directly to the point_worldtext to update it in game. Template:Base point It displays text in the world. This text can be defined directly in the Hammer editor.
Keyvalues
{{KV|Message Text|string|Message to display in the world.
Literal value Effect Description 0 Fade In/Out The whole text is faded in, and then faded out. 1 Credits Todo: Unknown - seems to act like Fade In/Out. Provide description.2 Scan Out The text is scanned in letter by letter, and the whole text is then faded out.
- Color1 ([todo internal name (i)]) <color255>
- The primary color used by all the text effects.
Note:The color values seem to be added to the background, so either a bright white background or black text will cause the message to be invisible.
Note:This keyvalue will default to black for entities not created in Hammer.
- Color2 ([todo internal name (i)]) <color255>
- The scanning color for the letter being scanned if the Text Effect keyvalue is set to Scan Out - usually a different shade of Color1.
- Fade in Time (or character scan time) ([todo internal name (i)]) <string>
- The time it should take for the text to fully fade in.
- Fade Out Time ([todo internal name (i)]) <string>
- The time it should take for the text to fade out, after the hold time has expired.
- Hold Time ([todo internal name (i)]) <string>
- The time the text should stay onscreen, after fading in, before it begins to fade out.
Note:This value defaults to zero for entities not created in Hammer.
- Scan time (scan effect only) ([todo internal name (i)]) <string>
- If the 'Text Effect' is set to Scan Out, this is the time it should take to scan out all the letters in the text.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- : start disabled
Inputs
Outputs
See also
- point_message - A similar entity that displays a small custom message at a specific position in the game world.