Tf logic raid: Difference between revisions
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(Created page with "{{tf2 point|tf_logic_raid}} == Entity description == Raid Entity. This is used to detect a Raid map. ==Keyvalues== {{KV|Name|string|The targetname that other entities refer...") |
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{{tf2 point|tf_logic_raid}} | {{tf2 point|tf_logic_raid}} | ||
Revision as of 02:51, 31 May 2017
This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.
This feature is not available anymore.
tf_logic_raid is a point entity available in
Team Fortress 2.
Entity description
Raid Entity. This is used to detect a Raid map.
Keyvalues
- Name ([todo internal name (i)]) <string>
- The targetname that other entities refer to this entity by.
Inputs
- Kill
- Removes this entity from the world.
- KillHierarchy
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format:<key> <value>
Format:<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
- FireUser1 to FireUser4
- Fire the
OnUseroutputs; see User Inputs and Outputs.
Outputs
- OnUser1 to OnUser4
- These Outputs each fire in response to the firing of the like-numbered
FireUser1toFireUser4Input; see User Inputs and Outputs.