Func tank combine cannon: Difference between revisions
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Note:For use as a Combine Autogun, Effect Handling should be set to "Combine Cannon" and Ammo Type should be "Combine Heavy Cannon"
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== Keyvalues == | == Keyvalues == | ||
{{KV|Ammo type|choices}} | {{KV|Ammo type|choices}} | ||
Sets the ammunition the cannon uses while firing. | |||
:{| class=standard-table | :{| class=standard-table | ||
! Value || Description | ! Value || Description |
Revision as of 04:33, 31 March 2017
Entity description
This entity forms the basis of the three-way Combine Autogun seen in Episode Two. It is operated by npc_enemyfinder_combinecannon and fires a powerful beam of dark energy. An example can be found in the map ep2_outland_09.

Keyvalues
- Ammo type ([todo internal name (i)]) <choices>
Sets the ammunition the cannon uses while firing.
Value Description None Pistol
Pistol SMG1
SMG1 AR2
AR2 CombineHeavyCannon
Combine Heavy Cannon
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Flags
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Inputs
- DisableHarrass
- Disable the cannon tracking an unseen player
- EnableHarrass
- Allow the cannon to track and pester a player who is hiding (DEFAULT)
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Outputs
- OnShotAtPlayer
- Fired everytime the cannon shoots at the player
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