Counter-Strike: Global Offensive/Limitations: Difference between revisions
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m (Func_rotating fixed) |
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* ''models/props/de_train/hr_t/nuclear_engine_a/nuclear_engine_b.mdl'' bugs texture scales when in quickhide mode | * ''models/props/de_train/hr_t/nuclear_engine_a/nuclear_engine_b.mdl'' bugs texture scales when in quickhide mode | ||
* The workshop publisher cuts off the map description when updating | * The workshop publisher cuts off the map description when updating |
Revision as of 00:25, 16 March 2017
Gameplay
- Flashbangs don't blind if inside another grenade. As seen here.
- Grenades may uphold airborne players. As seen here.
- env_fires often don't appear in-game, hindering gameplay in some areas. Example - Car on Dust II
- Crouching is tied to tickrate shown here
- The weaponmodel sometimes doesn't change with gui if the weapon is switched at start of round.
- Bots can't use func_door_rotating
- Can't press buttons through clip brushes
- If a player has no weapon in his hand, the playermodel starts laying flat down on the ground, shown here.
- Can't remove dropped mdls anymore using filter_activator_model. This doesn't work.
Level design
- Players can drop the bomb through thin clip brushes by standing close to it.
- Flashes don't flash through the vent in cs_alley
- The block bullets texture doesn't block bullets.
- Decals become black permanently randomly. Sometimes fixes itself. Note: Has anyone confirmed if this is a hardware/graphics driver issue or if it's the game? May be related to Alt Tabbing. Bomb exploding? (Fixed?)
- de_dust2: A tire in T spawn towards B has player collision enabled.
- The crosshair blocks the env_sun when looking directly at the sun.
- sv_grenade_trajectory only works for the server host.
- Players sometimes spawn with their viewpoint floating above the norm. As seen here. (Fixed?)
- Chickens can block bullets, hindering gameplay.
- trigger_bomb_reset will reset the bomb while the player is in the trigger, but stays on top of the trigger as the player moves away.
- models/props/de_train/hr_t/nuclear_engine_a/nuclear_engine_b.mdl bugs texture scales when in quickhide mode
- The workshop publisher cuts off the map description when updating
- The workshop publisher does not include /resource/overview/map name_higher_radar.dds or /resource/overview/map name_lower_radar.dds when packing the map. These files must be packed manually, using VIDE or another packing tool.
- func_precipitation doesn't work in instances
- Can't activate infodecal
- Disabling prop_dynamic doesn't disable the hitbox/collision
Sound
None
UI
- Overview bombsite icons align to the brush center rather than the overview txt.
- Some HUD elements lose alpha between matches and may be retrieved by pressing esc or the chat button.