Counter-Strike: Global Offensive/Limitations: Difference between revisions

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m (Minor edit)
m (Func_rotating fixed)
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* ''models/props/de_train/hr_t/nuclear_engine_a/nuclear_engine_b.mdl'' bugs texture scales when in quickhide mode
* ''models/props/de_train/hr_t/nuclear_engine_a/nuclear_engine_b.mdl'' bugs texture scales when in quickhide mode
* Error "Bad SetLocalAngles(0.000000,360002.375000,0.000000) on func_rotating" spams console (afaik it's caused by the float value becoming too long, limit it?)
* Func_rotating stops moving after some time and spams console with error described above, for example with speed 3000 func_rotating entities will stop after 2min, 300speed=20min etc (new game breaking bug for community maps) \ same bug still exists in css for years..


* The workshop publisher cuts off the map description when updating
* The workshop publisher cuts off the map description when updating

Revision as of 00:25, 16 March 2017

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Gameplay

  • Flashbangs don't blind if inside another grenade. As seen here.
  • Grenades may uphold airborne players. As seen here.
  • env_fires often don't appear in-game, hindering gameplay in some areas. Example - Car on Dust II
  • Crouching is tied to tickrate shown here
  • The weaponmodel sometimes doesn't change with gui if the weapon is switched at start of round.
  • Bots can't use func_door_rotating
  • Can't press buttons through clip brushes
  • If a player has no weapon in his hand, the playermodel starts laying flat down on the ground, shown here.

Level design

  • Players can drop the bomb through thin clip brushes by standing close to it.
  • Flashes don't flash through the vent in cs_alley
  • The block bullets texture doesn't block bullets.
  • Decals become black permanently randomly. Sometimes fixes itself. Note: Has anyone confirmed if this is a hardware/graphics driver issue or if it's the game? May be related to Alt Tabbing. Bomb exploding? (Fixed?)
  • de_dust2: A tire in T spawn towards B has player collision enabled.
  • The crosshair blocks the env_sun when looking directly at the sun.
  • sv_grenade_trajectory only works for the server host.
  • Players sometimes spawn with their viewpoint floating above the norm. As seen here. (Fixed?)
  • Chickens can block bullets, hindering gameplay.
  • trigger_bomb_reset will reset the bomb while the player is in the trigger, but stays on top of the trigger as the player moves away.
  • models/props/de_train/hr_t/nuclear_engine_a/nuclear_engine_b.mdl bugs texture scales when in quickhide mode
  • The workshop publisher cuts off the map description when updating
  • The workshop publisher does not include /resource/overview/map name_higher_radar.dds or /resource/overview/map name_lower_radar.dds when packing the map. These files must be packed manually, using VIDE or another packing tool.
  • func_precipitation doesn't work in instances
  • Can't activate infodecal
  • Disabling prop_dynamic doesn't disable the hitbox/collision

Sound

None

UI

  • Overview bombsite icons align to the brush center rather than the overview txt.
  • Some HUD elements lose alpha between matches and may be retrieved by pressing esc or the chat button.