De/SDK Docs: Difference between revisions

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{| class="standard-table" style="margin:auto;"
{| class="standard-table" style="margin:auto;"
|+ <p style="margin:.5em auto 0;padding:0 0 0 3.6em;width:200px;">[[File:Source-logo.png|200px|link=|Source]]</p>
|+ <p style="margin:1em auto 0; text-align:center; width:400px;">[[File:Source-logo.png|200px|link=|Source]]</p>


<p style="margin:1em;">'''[[SDK Installation:de|Runterladen und Installieren]] | [[:Category:Source SDK FAQ:de|H&auml;ufig gestellte Fragen]] | [[Source SDK Release Notes:de|Release Notes]]'''</p>
<p style="margin:1em;">'''[[SDK Installation:de|Runterladen und Installieren]] | [[:Category:Source SDK FAQ:de|H&auml;ufig gestellte Fragen]] | [[Source SDK release notes archive|Versionshinweise]] {{en}}'''</p>
|-
|-
| '''[[:category:Modding:de|Modding]]'''
| '''[[:category:Modding:de|Modding]]'''
| Erstellung, Organisation und Ver&ouml;ffentlichung deines Source Projektes.
| Erstellung, Organisation und Veröffentlichung deines Source Projektes.
|-
|-
| '''[[:category:Level Design:de|Leveldesign]]'''
| '''[[:category:Level Design:de|Leveldesign]]'''
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|-
|-
| '''[[:category:Programming:de|Programmierung]]'''
| '''[[:category:Programming:de|Programmierung]]'''
| Die Grundstruktur jeder Mod, Programmieren ist das was Dinge wirklich ver&auml;ndert.
| Die Grundstruktur jeder Mod, Programmieren ist das was Dinge wirklich verändert.
|-
|-
| '''[[:category:Modeling:de|Modeling]]'''
| '''[[:category:Modeling|Modeling]] {{en}}'''
| Alles, was du über das Modeln f&uuml;r Source wissen musst.
| Alles, was du über das Modeln für Source wissen musst.
|-
|-
| '''[[:category:Material System:de|Materialsystem]]'''
| '''[[:category:Material System|Materialsystem]] {{en}}'''
| Texturen und Shader zum Erstellen von Materialien sind in Source vereint.
| Texturen und Shader zum Erstellen von Materialien sind in Source vereint.
|-
|-
| '''[[:category:Sound System:de|Soundsystem]]'''
| '''[[:category:Sound System|Soundsystem]]'''
| Dokumentation über Sources Software Soundsystem.
| Dokumentation über Sources Software Soundsystem.
|-
|-
| '''[[:Category:Particle_System:de|Partikel]]'''
| '''[[:Category:Particle_System|Partikel]] {{en}}'''
| Effekte wie Rauch, Funken, Blut und Feuer werden mit Partikeln erstellt.
| Effekte wie Rauch, Funken, Blut und Feuer werden mit Partikeln erstellt.
|-
|-
| '''[[:category:Choreography:de|Choreografie]]'''
| '''[[:category:Choreography|Choreografie]] {{en}}'''
| Erwecke Sources Charaktere mit ihren einzigartigen Choreographie-Technologien zum Leben.
| Erwecke Sources Charaktere mit ihren einzigartigen Choreographie-Technologien zum Leben.
|-
| '''[[:Category:Source_Filmmaker|Filmmaker]] {{en}}'''
| Erschaffe Filme mithilfe der Source-Engine.
|-
|-
| '''[[:Category:Tutorials:de|Tutorials]]'''
| '''[[:Category:Tutorials:de|Tutorials]]'''
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|-
|-
| '''[[:Category:Glossary:de|Glossar]]'''
| '''[[:Category:Glossary:de|Glossar]]'''
| Erkl&auml;rungen von üblichen Ausdr&uuml;cken.
| Erklärungen von üblichen Ausdrücken.
|-
|-
| '''[[:Category:Third Party Tools:de|Third Party Tools]]'''
| '''[[:Category:Third Party Tools:de|Third Party Tools]]'''
| N&uuml;tzliche Entwicklerwerkzeuge welche von der Community erstellt wurden.
| Nützliche Entwicklerwerkzeuge welche von der Community erstellt wurden.
|}
|}


[[Category:Entry pages:de]]__NOTOC____NOEDITSECTION__
[[Category:Entry pages:de]]__NOTOC____NOEDITSECTION__

Revision as of 16:10, 21 January 2017

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Source

Runterladen und Installieren | Häufig gestellte Fragen | Versionshinweise

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Modding Erstellung, Organisation und Veröffentlichung deines Source Projektes.
Leveldesign Maps sind die 3D-Welten von Source, an denen alles zusammen kommt.
Programmierung Die Grundstruktur jeder Mod, Programmieren ist das was Dinge wirklich verändert.
Modeling
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Alles, was du über das Modeln für Source wissen musst.
Materialsystem
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Texturen und Shader zum Erstellen von Materialien sind in Source vereint.
Soundsystem Dokumentation über Sources Software Soundsystem.
Partikel
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Effekte wie Rauch, Funken, Blut und Feuer werden mit Partikeln erstellt.
Choreografie
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Erwecke Sources Charaktere mit ihren einzigartigen Choreographie-Technologien zum Leben.
Filmmaker
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Erschaffe Filme mithilfe der Source-Engine.
Tutorials Brauchst du Hilfe beim Nutzen eines bestimmten Source Features? Versuchs mal hier.
Technisches Sonstige technische Aspekte über die Source Engine und die Half-Life 2 Programmierung.
Glossar Erklärungen von üblichen Ausdrücken.
Third Party Tools Nützliche Entwicklerwerkzeuge welche von der Community erstellt wurden.