Zh/Destinations: Difference between revisions
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* '''[[Destinations:zh-cn/Getting Started:zh-cn|开始第一步]]''' - 学习Destination的基本制作 - 制作一个地板和光源,添加模型以及传送网格. | * '''[[Destinations:zh-cn/Getting Started:zh-cn|开始第一步]]''' - 学习Destination的基本制作 - 制作一个地板和光源,添加模型以及传送网格. | ||
* '''[[Destinations/Destinations_Checklist|Destinations Checklist]]''' - Quick checklist to make sure your Destination is ready for the recently added multiplayer support. | |||
==== | |||
==== '''<span style="color: red">新内容:</span>''' 使用 Destinations 创意工坊工具 ==== | |||
* '''[[Dota_2_Workshop_Tools/Asset_Browser:zh-cn|资源管理器]]''' - Overview of the Asset Browser - the hub of Destinations Workshop Tools | |||
* '''[[Dota_2_Workshop_Tools/Level_Design/Hammer_Overview:zh-cn|使用Hammer工具]]''' - Overview of Hammer - Destinations Workshop Tools's level editor | |||
* '''[[Dota_2_Workshop_Tools/Panorama:zh-cn|全景UI]]''' - An overview of using Panorama to create UI | |||
* '''[[Destinations/Importing Tutorial:zh-cn|导入动画模型]]''' - 学习如何导入模型动画进入Destinations创意工坊工具. | |||
* '''[[Destinations/Turret Tutorial:zh-cn|触发器,动画,和音效]]''' - 重构Turret歌手场景,在你的destinations场景里学习如何使用触发器,动画和音效. | |||
* '''[[Destinations/Adding_Sound:zh-cn|添加音效]]''' - Destination添加音效的指南. | |||
==== '''<span style="color: red">新内容:</span>''' 创建Destinations的3D场景 ==== | |||
* '''[[Destinations/SteamVR Environment|转换一个SteamVR场景]]''' - Learn how to quickly turn your SteamVR environment into a Destination. | |||
* '''[[Dota_2_Workshop_Tools/Level_Design/Basic_Construction:zh-cn|基础建设]]''' - Learn the basics of constructing meshes in Hammer | |||
* '''[[Dota_2_Workshop_Tools/Model_Editor:zh-cn|模型编辑]]''' - Learn to create, view, and edit models with the Model Editor | |||
* '''[[Dota_2_Workshop_Tools/Materials:zh-cn|材质]]''' - Learn how to use the Material Editor to create and edit materials | |||
* '''[[Dota_2_Workshop_Tools/Particles:zh-cn|粒子]]''' - Learn the basics of creating particles with the Particle Editor | |||
==== 创建摄影测量 ==== | |||
* '''[[Destinations:zh-cn/Creating a Destination:zh-cn|创建摄影测量的Destination场景]]''' - 手把手教你创建一个摄影测量的Destination场景. | * '''[[Destinations:zh-cn/Creating a Destination:zh-cn|创建摄影测量的Destination场景]]''' - 手把手教你创建一个摄影测量的Destination场景. | ||
* '''[[Destinations/Advanced Outdoors Photogrammetry|户外摄影测量进阶]]''' - 文件的无缝处理,身临其境的户外场景,包括远景和天空样本. | * '''[[Destinations/Advanced Outdoors Photogrammetry|户外摄影测量进阶]]''' - 文件的无缝处理,身临其境的户外场景,包括远景和天空样本. | ||
* '''[[Destinations/Advanced_Indoors_Photogrammetry|室内摄影测量进阶]]''' - Similar to the above, documents the process of creating an indoors scene using the Valve office lobby as an example. | |||
* '''[http://steamcommunity.com/games/250820/announcements/detail/117448248511524033 摄影测量的技巧]''' - 摄影测量过程的背景,以及捕捉技巧和提示. | * '''[http://steamcommunity.com/games/250820/announcements/detail/117448248511524033 摄影测量的技巧]''' - 摄影测量过程的背景,以及捕捉技巧和提示. | ||
==== | ==== 脚本 ==== | ||
* '''[[Destinations | * '''<span style="color: red">更新:</span>''' '''[[Destinations/Scripting:zh-cn|脚本]]''' | ||
* '''[[Destinations | * '''[[Destinations/Scripting/API:zh-cn|脚本API]]''' | ||
==== 其他资源 ==== | |||
* '''[http://steamcommunity.com/app/453170/guides/ Destinations指导手册]''' - further guides, tutorials and articles from the community. | |||
== 示例 == | == 示例 == | ||
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* 英国教堂 - 一个通过摄像测量信息所构建的场景. | * 英国教堂 - 一个通过摄像测量信息所构建的场景. | ||
* 火星 - 一个利用火星车好奇号所拍摄的公开摄影照片的场景。原始照片来源于NASA's 网页:http://mars.nasa.gov/msl/multimedia/raw/. | * 火星 - 一个利用火星车好奇号所拍摄的公开摄影照片的场景。原始照片来源于NASA's 网页:http://mars.nasa.gov/msl/multimedia/raw/. | ||
* Hammer 例子 - 一个拥有简单实例并且可以使用Hammer和其他source2工具以复制和修改的模版地图. | * Hammer 例子 - 一个拥有简单实例并且可以使用Hammer和其他source2工具以复制和修改的模版地图. | ||
* Turret 歌手 - 一个使用hammer制作的模版地图,更多使用了触发器,动作和声音. | * Turret 歌手 - 一个使用hammer制作的模版地图,更多使用了触发器,动作和声音. | ||
* '''Arcade Toss''' - A game created in the Destinations Tools with examples of Hammer entity I/O, Lua scripting, and Panorama/Javascript/CSS. | |||
* '''Valve Lobby''' - Visit the Valve office in Bellevue, Washington in Destinations! A photogrammetry scene with information nodes about this lobby space. | |||
* '''La Pedrera''' - A scene constructed using photogrammetry from an architectural landmark in Barcelona, Spain. | |||
[[Category:Destinations]] | |||
[[Category:M.Reak汉化]] | [[Category:M.Reak汉化]] |
Revision as of 02:52, 3 November 2016
Destinations 可以让你在VR中创造,分享和探索不同的世界:摄影场景,游戏世界,或其他任何可以通过3D模型来表示的场景.
- 下载 Destinations - 从steam上免费下载Destinations 创意工坊工具
教程资源
基础
- 开始第一步 - 学习Destination的基本制作 - 制作一个地板和光源,添加模型以及传送网格.
- Destinations Checklist - Quick checklist to make sure your Destination is ready for the recently added multiplayer support.
新内容: 使用 Destinations 创意工坊工具
- 资源管理器 - Overview of the Asset Browser - the hub of Destinations Workshop Tools
- 使用Hammer工具 - Overview of Hammer - Destinations Workshop Tools's level editor
- 全景UI - An overview of using Panorama to create UI
- 导入动画模型 - 学习如何导入模型动画进入Destinations创意工坊工具.
- 触发器,动画,和音效 - 重构Turret歌手场景,在你的destinations场景里学习如何使用触发器,动画和音效.
- 添加音效 - Destination添加音效的指南.
新内容: 创建Destinations的3D场景
- 转换一个SteamVR场景 - Learn how to quickly turn your SteamVR environment into a Destination.
- 基础建设 - Learn the basics of constructing meshes in Hammer
- 模型编辑 - Learn to create, view, and edit models with the Model Editor
- 材质 - Learn how to use the Material Editor to create and edit materials
- 粒子 - Learn the basics of creating particles with the Particle Editor
创建摄影测量
- 创建摄影测量的Destination场景 - 手把手教你创建一个摄影测量的Destination场景.
- 户外摄影测量进阶 - 文件的无缝处理,身临其境的户外场景,包括远景和天空样本.
- 室内摄影测量进阶 - Similar to the above, documents the process of creating an indoors scene using the Valve office lobby as an example.
- 摄影测量的技巧 - 摄影测量过程的背景,以及捕捉技巧和提示.
脚本
- 更新: 脚本
其他资源
- Destinations指导手册 - further guides, tutorials and articles from the community.
示例
在Destinations已完成的例子可以作为帮助:
- 英国教堂 - 一个通过摄像测量信息所构建的场景.
- 火星 - 一个利用火星车好奇号所拍摄的公开摄影照片的场景。原始照片来源于NASA's 网页:http://mars.nasa.gov/msl/multimedia/raw/.
- Hammer 例子 - 一个拥有简单实例并且可以使用Hammer和其他source2工具以复制和修改的模版地图.
- Turret 歌手 - 一个使用hammer制作的模版地图,更多使用了触发器,动作和声音.
- Arcade Toss - A game created in the Destinations Tools with examples of Hammer entity I/O, Lua scripting, and Panorama/Javascript/CSS.
- Valve Lobby - Visit the Valve office in Bellevue, Washington in Destinations! A photogrammetry scene with information nodes about this lobby space.
- La Pedrera - A scene constructed using photogrammetry from an architectural landmark in Barcelona, Spain.