Half-Life Level Creation: Difference between revisions
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===Replacement SDKs=== | ===Replacement SDKs=== | ||
[http://jackhammer.hlfx.ru/en/ ''' | [http://jackhammer.hlfx.ru/en/ '''J.A.C.K.'''] | ||
A | A modified version of the GoldSource Engine created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3. | ||
[http://sledge-editor.com/ '''SLEDGE EDITOR'''] | [http://sledge-editor.com/ '''SLEDGE EDITOR'''] | ||
A replacement to Valve's GoldSource Engine, Sledge is still currently in it's Alpha form. | A replacement to Valve's GoldSource Engine, Sledge is still currently in it's Alpha form. | ||
{{category end}} | {{category end}} |
Revision as of 01:00, 23 September 2016
This page contains articles relating specifically to level design for Half-Life.
Getting StartedBasic Elements
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Additive InformationForge Game DataCompiling ProgramsExternal Resources
External ToolsGeneralModelling Programs3D Studio Max (purchase required) Texture EditorsDownloadsHammer Editor
Replacement SDKsJ.A.C.K. A modified version of the GoldSource Engine created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3. SLEDGE EDITOR A replacement to Valve's GoldSource Engine, Sledge is still currently in it's Alpha form. |