Counter-Strike: Global Offensive/Limitations: Difference between revisions
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m (Removed fixed bug) |
m (Removed fixed bug) |
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* Decals become black permanently randomly. Sometimes fixes itself. '''Note:''' Has anyone confirmed if this is a hardware/graphics driver issue or if it's the game? May be related to Alt Tabbing. Bomb exploding? (Fixed?) | * Decals become black permanently randomly. Sometimes fixes itself. '''Note:''' Has anyone confirmed if this is a hardware/graphics driver issue or if it's the game? May be related to Alt Tabbing. Bomb exploding? (Fixed?) | ||
* de_dust2: A tire in T spawn towards B has player collision enabled. | * de_dust2: A tire in T spawn towards B has player collision enabled. |
Revision as of 21:51, 3 August 2016
Gameplay
- Flashbangs don't blind if following flash/decoy without moving. As seen here.
- Grenades may uphold airborne players. As seen here.
- env_fires often don't appear in-game, hindering gameplay in some areas. Example - Car on Dust II
- Crouching is tied to tickrate shown here
- The weaponmodel sometimes doesn't change with gui if the weapon is switched at start of round.
- Bots can't use func_door_rotating
Level design
- Players can drop the bomb through thin clip brushes by standing close to it.
- Flashes don't flash through the vent in cs_alley
- The block bullets texture doesn't block bullets.
- Decals become black permanently randomly. Sometimes fixes itself. Note: Has anyone confirmed if this is a hardware/graphics driver issue or if it's the game? May be related to Alt Tabbing. Bomb exploding? (Fixed?)
- de_dust2: A tire in T spawn towards B has player collision enabled.
- The crosshair blocks the env_sun when looking directly at the sun.
- sv__grenade_trajectory only works for the server host.
- Players sometimes spawn with their viewpoint floating above the norm. As seen here. (Fixed?)
- Chickens can block bullets, hindering gameplay.
- trigger_bomb_reset will reset the bomb while the player is in the trigger, but stays on top of the trigger as the player moves away.
- models/props/de_train/hr_t/nuclear_engine_a/nuclear_engine_b.mdl bugs texture scales when in quickhide mode
- Error "Bad SetLocalAngles(0.000000,360002.375000,0.000000) on func_rotating" spams console
- The workshop publisher cuts off the map description when updating
Sound
Distance does not affect volume. As seen here.
UI
- Overview bombsite icons align to the brush center rather than the overview txt.
- Some HUD elements lose alpha between matches and may be retrieved by pressing esc or the chat button.