Counter-Strike: Global Offensive/Limitations: Difference between revisions

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m (Removed fixed bug)
m (Removed fixed bug)
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* Decals become black permanently randomly. Sometimes fixes itself. '''Note:''' Has anyone confirmed if this is a hardware/graphics driver issue or if it's the game? May be related to Alt Tabbing. Bomb exploding? (Fixed?)
* Decals become black permanently randomly. Sometimes fixes itself. '''Note:''' Has anyone confirmed if this is a hardware/graphics driver issue or if it's the game? May be related to Alt Tabbing. Bomb exploding? (Fixed?)
* Players sometimes spawn elsewhere than spawnpoints.


* de_dust2: A tire in T spawn towards B has player collision enabled.
* de_dust2: A tire in T spawn towards B has player collision enabled.

Revision as of 21:51, 3 August 2016

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Gameplay

  • Flashbangs don't blind if following flash/decoy without moving. As seen here.
  • Grenades may uphold airborne players. As seen here.
  • env_fires often don't appear in-game, hindering gameplay in some areas. Example - Car on Dust II
  • Crouching is tied to tickrate shown here
  • The weaponmodel sometimes doesn't change with gui if the weapon is switched at start of round.
  • Bots can't use func_door_rotating

Level design

  • Players can drop the bomb through thin clip brushes by standing close to it.
  • Flashes don't flash through the vent in cs_alley
  • The block bullets texture doesn't block bullets.
  • Decals become black permanently randomly. Sometimes fixes itself. Note: Has anyone confirmed if this is a hardware/graphics driver issue or if it's the game? May be related to Alt Tabbing. Bomb exploding? (Fixed?)
  • de_dust2: A tire in T spawn towards B has player collision enabled.
  • The crosshair blocks the env_sun when looking directly at the sun.
  • sv__grenade_trajectory only works for the server host.
  • Players sometimes spawn with their viewpoint floating above the norm. As seen here. (Fixed?)
  • Chickens can block bullets, hindering gameplay.
  • trigger_bomb_reset will reset the bomb while the player is in the trigger, but stays on top of the trigger as the player moves away.
  • models/props/de_train/hr_t/nuclear_engine_a/nuclear_engine_b.mdl bugs texture scales when in quickhide mode
  • Error "Bad SetLocalAngles(0.000000,360002.375000,0.000000) on func_rotating" spams console
  • The workshop publisher cuts off the map description when updating

Sound

Distance does not affect volume. As seen here.

UI

  • Overview bombsite icons align to the brush center rather than the overview txt.
  • Some HUD elements lose alpha between matches and may be retrieved by pressing esc or the chat button.