Destinations/Adding Sound: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Added category.) |
||
Line 11: | Line 11: | ||
===== Soundevents ===== | ===== Soundevents ===== | ||
You can also use [[Destinations/Adding Sound/Soundevents|Soundevents]], which can be set up and triggered through a point_soundevent entity or added to animations. | You can also use [[Destinations/Adding Sound/Soundevents|Soundevents]], which can be set up and triggered through a point_soundevent entity or added to animations. | ||
[[Category:Destinations]] |
Revision as of 04:52, 29 July 2016
Adding Sound to your Destination
Soundscapes
The simplest way to add ambient sounds to your Destination is through Soundscapes.
Soundevents
You can also use Soundevents, which can be set up and triggered through a point_soundevent entity or added to animations.