Destinations: Difference between revisions
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== Creator Resources == | == Creator Resources == | ||
==== Basics ==== | |||
'''[[Destinations/Getting Started|Get Started]]''' - Learn the basics of creating a Destination – from creating a floor and a light to adding models and teleport meshes. | '''[[Destinations/Getting Started|Get Started]]''' - Learn the basics of creating a Destination – from creating a floor and a light to adding models and teleport meshes. | ||
==== Photogrammetry ==== | |||
'''[[Destinations/Creating a Destination|Create a Photogrammetry Destination]]''' - Step by step instructions for creating a photogrammetry Destination | '''[[Destinations/Creating a Destination|Create a Photogrammetry Destination]]''' - Step by step instructions for creating a photogrammetry Destination | ||
'''[[Destinations/Advanced Outdoors Photogrammetry|Advanced Outdoors Photogrammetry]]''' - Documents the full cleanup of a near-seamless, fully immersive outdoors scene, including distant geometry and a skydome. | |||
'''[http://steamcommunity.com/games/250820/announcements/detail/117448248511524033 Photogrammetry tips]''' - Background on the photogrammetry process, as well as tips and tricks for a good capture | |||
==== Animation, Interactions, and Sound ==== | |||
'''[[Destinations/Importing Tutorial|Importing an Animation]]''' - Learn how to import a model with animations into Destinations Workshop Tools. | '''[[Destinations/Importing Tutorial|Importing an Animation]]''' - Learn how to import a model with animations into Destinations Workshop Tools. | ||
'''[[Destinations/Turret Tutorial|Triggers, Animation, and Sound]]''' - Recreate the Turret Singers Destination and learn how to use triggers, animations, and sound for your own Destinations. | '''[[Destinations/Turret Tutorial|Triggers, Animation, and Sound]]''' - Recreate the Turret Singers Destination and learn how to use triggers, animations, and sound for your own Destinations. | ||
'''[[Destinations/Adding_Sound|Adding sound]]''' - A guide on adding sounds to your Destination | '''[[Destinations/Adding_Sound|Adding sound]]''' - A guide on adding sounds to your Destination | ||
== Example Content == | == Example Content == |
Revision as of 14:58, 13 July 2016
Destinations lets you create, share and explore different worlds in VR: photogrammetry scenes, game worlds, or anything else that can be represented by a 3D model.
Download Destinations - Download Destinations Workshop Tools for free on Steam
Creator Resources
Basics
Get Started - Learn the basics of creating a Destination – from creating a floor and a light to adding models and teleport meshes.
Photogrammetry
Create a Photogrammetry Destination - Step by step instructions for creating a photogrammetry Destination
Advanced Outdoors Photogrammetry - Documents the full cleanup of a near-seamless, fully immersive outdoors scene, including distant geometry and a skydome.
Photogrammetry tips - Background on the photogrammetry process, as well as tips and tricks for a good capture
Animation, Interactions, and Sound
Importing an Animation - Learn how to import a model with animations into Destinations Workshop Tools.
Triggers, Animation, and Sound - Recreate the Turret Singers Destination and learn how to use triggers, animations, and sound for your own Destinations.
Adding sound - A guide on adding sounds to your Destination
Example Content
Content included in Destinations to help serve as examples of what can be done:
- English Church - A scene constructed via photogrammetry that has some information about the process we used to create it.
- Mars - Another photogrammetry scene using publicly available photos captured by the Mars Curiosity rover. Raw images were found on NASA's website here:http://mars.nasa.gov/msl/multimedia/raw/.
- Hammer Examples - A template map that can be copied and modified that has examples of some simple things creators can do using Hammer and the other Source 2 tools.
- Turret Singers - A template map with more examples of using Hammer for triggers, animation and sound.