Talk:Mod Content Usage: Difference between revisions
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I'm confused about this...mods use their own dlls—'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|Talk]] | [mailto:tsdodo@gmail.com @])</sup> 21:05, 9 Jan 2006 (PST) | I'm confused about this...mods use their own dlls—'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|Talk]] | [mailto:tsdodo@gmail.com @])</sup> 21:05, 9 Jan 2006 (PST) | ||
:I think he's refering to some mods which take the existing game, DLL's included and replace/upgrade all other content such as sounds, models, textures to improve upon it. They don't change anything game wise from a code perspective --[[User:Wunderboy|Wunderboy]] 21:11, 9 Jan 2006 (PST) | :I think he's refering to some mods which take the existing game, DLL's included and replace/upgrade all other content such as sounds, models, textures to improve upon it. They don't change anything game wise from a code perspective --[[User:Wunderboy|Wunderboy]] 21:11, 9 Jan 2006 (PST) | ||
:Exactly. Also single player maps. Metastatis is a mod of HL2 that uses it's DLLs basically. DOD:C is a DOD:S mod that uses DOD:S DLLs as the base. | |||
:--[[User:Holtt|Holtt]] 21:16, 9 Jan 2006 (PST) | |||
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This really needs some sort of official clarification from Valve as to whats "allowed" in terms of borrowing from Valve's product catalogue for Mods that are being created. I'm seeing a lot of maps for DoD:S that are using models and textures from CS:S and new mods made with the SDK codebase incuding DoD:S, CS:S and HL2 content. I've also seen a lot of Goldsrc game content being ported to Source to make up for a lack of props, etc. --[[User:Wunderboy|Wunderboy]] 21:09, 9 Jan 2006 (PST) | This really needs some sort of official clarification from Valve as to whats "allowed" in terms of borrowing from Valve's product catalogue for Mods that are being created. I'm seeing a lot of maps for DoD:S that are using models and textures from CS:S and new mods made with the SDK codebase incuding DoD:S, CS:S and HL2 content. I've also seen a lot of Goldsrc game content being ported to Source to make up for a lack of props, etc. --[[User:Wunderboy|Wunderboy]] 21:09, 9 Jan 2006 (PST) |
Revision as of 22:16, 9 January 2006
I'm confused about this...mods use their own dlls—ts2do (Talk | @) 21:05, 9 Jan 2006 (PST)
- I think he's refering to some mods which take the existing game, DLL's included and replace/upgrade all other content such as sounds, models, textures to improve upon it. They don't change anything game wise from a code perspective --Wunderboy 21:11, 9 Jan 2006 (PST)
- Exactly. Also single player maps. Metastatis is a mod of HL2 that uses it's DLLs basically. DOD:C is a DOD:S mod that uses DOD:S DLLs as the base.
- --Holtt 21:16, 9 Jan 2006 (PST)
This really needs some sort of official clarification from Valve as to whats "allowed" in terms of borrowing from Valve's product catalogue for Mods that are being created. I'm seeing a lot of maps for DoD:S that are using models and textures from CS:S and new mods made with the SDK codebase incuding DoD:S, CS:S and HL2 content. I've also seen a lot of Goldsrc game content being ported to Source to make up for a lack of props, etc. --Wunderboy 21:09, 9 Jan 2006 (PST)