Prop coreball: Difference between revisions

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(Make outputs use "Template: IO", remove *-list, add nowiki tag to stop breaking the page.)
m (Set "SetScaleY" descriptino (PLURAL:)axis to be correct. (I broke stuff while fixing stuff again))
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{{I Targetname}}
{{I Targetname}}


{{IO|SetScaleY|Scales the coreball in O Axis. Format: <code><nowiki><New Size> <Time></nowiki></code>|param=vector}}
{{IO|SetScaleX|Scales the coreball in X Axis. Format: <code><nowiki><New Size> <Time></nowiki></code>|param=vector}}


{{IO|SetScaleY|Scales the coreball in O Axis. Format: <code><nowiki><New Size> <Time></nowiki></code>|param=vector}}
{{IO|SetScaleY|Scales the coreball in Y Axis. Format: <code><nowiki><New Size> <Time></nowiki></code>|param=vector}}


{{IO|SetScaleY|Scales the coreball in O Axis. Format: <code><nowiki><New Size> <Time></nowiki></code>|param=vector}}
{{IO|SetScaleY|Scales the coreball in Z Axis. Format: <code><nowiki><New Size> <Time></nowiki></code>|param=vector}}


==Outputs==
==Outputs==
{{O Targetname}}
{{O Targetname}}
[[Category:Half-Life 2: Episode One Entities]]
[[Category:Half-Life 2: Episode One Entities]]

Revision as of 09:48, 23 May 2016

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Template:Ep1 point

prop_coreball overview.

Entity Description

It is a large combine energy core seen in ep1_citadel_03 without collisions.

For the core to be rendered correctly, it must be placed exactly at the (2688,12139,5170) location, as this value is hard-coded in the core's shader for normal vector computation.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Inputs

SetScaleX <vectorRedirectInput/Vector>
Scales the coreball in X Axis. Format: <New Size> <Time>


SetScaleY <vectorRedirectInput/Vector>
Scales the coreball in Y Axis. Format: <New Size> <Time>


SetScaleY <vectorRedirectInput/Vector>
Scales the coreball in Z Axis. Format: <New Size> <Time>

Outputs